Metal Gear Solid. Only had a few minutes to play it -- I mainly just wanted to see how it looked, so I only got through the very first introductory room. Looks just like how I remembered it. I bought the collection with MGS 1, 2, and 3. I've already played a fair amount of the first game (although like...15 years ago), but never beat it. I only ever played MGS 2 on a friends Playstation 2 occasionally, and have never played the third game. So I'm really looking forward to those.
Anyone know what "European IP" means? They announced a while ago that they working on new titles for Virtua Fighter, Golden Axe, Crazy Taxi, and a few others, so I'm assuming those are the "Legacy IPs." What is their European IP? The Total War franchise? The developer, Creative Assembly is from the UK. That just seems like a weird way to phrase it, if that's what they're talking about.
I use Funkwhale, which I have liked, but my use case is just streaming music through my laptop and listening with headphones. I don't think there is a client available that will run on your Autonomic streamer.
Funkwhale does have a subsonic API, so you could use a subsonic client, but you mentioned that didn't quite work before. (Is that what you mean by __sonic? I haven't actually heard that term.)
Funkwhale is nice, but I think for most people it doesn't (yet) offer any useful features beyond what Navidrome has, and probably even lacks a few things that Navidrome has. Funkwhale's main appeal is that you can follow someone's music library via the fediverse, although there hasn't really been a lot of use for that so far. Version 2 is coming soon, though, and adds a whole bunch of new fediverse features.
It's a very different game, although it does have vehicles, so it has something in common with UT2004 in that way.
Unreal 2's multiplayer only has one game mode. It's kind of like capture the flag with some resource management. There are power generators that you need to take for your team in order to use vehicles. You can also capture respawn points which give your team more choices of where to respawn from.
You choose one of three classes when you spawn, with each class having specific weapons. You don't pick up weapons as you go.
There is a release of the multiplayer that's available for free here: https://xmpcommunity.com/. After Epic tool all Unreal titles off of digital stores a while ago, they specifically mentioned xmpcommunity.com in a blog post as a way of still playing the game. So it has their blessing.
Unreal 2, at launch, was the most absolutely 7/10 game I've ever played. Just a very generic singleplayer FPS, and not the sequel to Unreal that everyone was hoping for.
I say "at launch," though, because almost a year after the game's release, they added multiplayer, and that is still my favorite multiplayer game.
Same here, I always liked SA1 more than SA2. I remember being so amazed that you could pick any character to play next and then you'd find out, in any order you chose, how their stories would intersect with one another. SA2 felt like a downgrade without that. I also liked the art style of the first game over the second one.
Yes, I meant Deadly Shadows. It was liked overall, and moreso as the years went on, but I remember plenty of people thinking it was disappointing at the time. Heck, there's one in this very thread. :P I haven't played the first two (and I know that I need to), but I know that it deviated from those quote a bit, and that seemed to be one of the main things people disliked about it.
Thief 3. I had never played a Thief game before and thought it was great. Apparently, fans of the first two games were disappointed with it at first. I think the criticism didn't last long, though. Everyone now seems to agree that it was good.
Oof. Marvel Tokon was just revealed three days ago, and is being made by a developer that everyone already knows and loves. This has to be the most unfortunate timing I've ever seen.
Edit: OK I spoke too soon... apparently the people who worked on Killer Instinct are working on this. This could be good. Still going to be less hyped than a new Marvel fighting game, though.
When Redis messed with their licensing terms a while ago, I thought to myself, "which project that I rely on will be next?" And I kept thinking it was going to be Minio.
So I switched from Minio to Garage a few months ago and it has worked great. I used the AWS cli to start copying everything over one evening, and when I woke up the next day, it was done. My S3 use is just one giant bucket for my music collection in Funkwhale, so I only had the one command to run. After updating the S3 urls in Funkwhale's configuration, everything was good to go.
This has all made me start paying closer to attention to what kind of organization is behind the various open source projects that I use. Garage is made by a web development shop in France -- they might even be a coop, or I might be thinking of someone else. I could be wrong about that last part. But they're definitely not a VC-backed operation like Minio.
Metal Gear Solid. Only had a few minutes to play it -- I mainly just wanted to see how it looked, so I only got through the very first introductory room. Looks just like how I remembered it. I bought the collection with MGS 1, 2, and 3. I've already played a fair amount of the first game (although like...15 years ago), but never beat it. I only ever played MGS 2 on a friends Playstation 2 occasionally, and have never played the third game. So I'm really looking forward to those.