I got kinda obsessed with a security policy engine last year and am trying to build a visual novel around it.
The story is supposed to take place in the near future where advancements in medicine and technology have created an implant that allows humans to program their cells' semipermeable membranes via software using this engine's policy language. The implant has the promise of preventing all disease since the right policy can regulate what enters your cells. However, in reality, many people suffer side-effects due to having implants with poorly-programmed policies. You play as a tuner who needs to save ailing patients by fixing their implants' buggy policies.
I'm thinking of making something similar to Trauma Center where there will be these real-time policy tuning games interwoven with sections of VN plot. Of course it's all ideas and prototypes rn. Nothing ready to show :P
Building and running a multiplayer game on one might be cool. Websocket is nice for making simpler real-time games for the browser. Godot also has multiplayer networking support but I've never tried it before.
You do have to open up the Pi to the public Internet though to get any people to play. I use Tailscale Funnel but there are probably also other tunneling solutions
Lurked on reddit for years before quitting altogether bc the mobile app was hostile and web was basically gated off. Then was exclusively read-only on Hacker News and Lobsters for a while until I realized I didn't want to think about only tech all day and now I am here.
I think the nice thing about Lemmy for me is the size. It feels active enough that it's not dead but not so big that I feel compelled to just stand and watch on the sidelines.
Our flags are dynamic. Service basically reads them from an env var at runtime to determine if requests go through.
Security, at my place at least, has been very conservative about not launching stuff into prod until they've pentested in our test stage which has kinda forced us to do waterfall :|
Yeah we have a test stage where everything is mixed together. It's just that we directly promote that test stage to prod so we can't really separate all the features back out for prod without cherry-picking. The other idea we came up with was just letting test flow to prod and locking WIP stuff behind feature flags. I don't think the security people would like that idea very much though...
I guess this patch's event has you exploring an endlessly deep space labyrinth with no space anchors so your only choice to keep the party alive is synthesizing consumables from enemy drops?
...and then there's Go who just won't let you compile at all