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2 yr. ago

  • Trying to disable the windows key hotkey that opens the start menu, so the game The Witness can pause stuff, minimize, open the start menu and release the block on the windows key (IE do a more controlled start menu hotkey, instead of having windows rudely interrupt everything and break the game).

    Started with a 5 second hang whenever a debug breakpoint was reached. The dev started digging into the issue.

    Games use RawInput to get better mouse interactions, but that breaks the Microsoft recommended way of disabling windows key (as all input goes through RawInput instead of whatever the other windows API is).
    In the documentation for RawInput, it specifically states the flag to disable the windows key doesn't work. So the Dev that was debugging the issue didn't try it. Until the next day when they had the realisation that MSDN windows API docs are garbage, tried the supposedly not-working flag and it actually did work.

    The linked article is quite a good read, actually.
    I had to use one of the mirrors in the SO answer

    Edit:
    The mirror I used https://caseymuratori.com/blog_0006

  • That's a great rundown with decent logic & examples behind each point.

    I think the biggest point is the takeoff weight.

    If the impact/evac/safety aspects can be addressed, the only way I can see it working is to add a "cattle class" that's like $10 cheaper than current economy and has something like 40 "seats".
    Then increase the price of what is currently economy class by $10-20.
    You lose $400 because of the new cheaper class, but gain $1,200 to $2,400 by increasing the price of economy (considering a 160 seat plane, and convert 40 seats to standing). So, net gain $800-2000. Let's you advertise new cheaper fares, and the price increase isn't hugely egregious when the 40 seats sell out instantly.
    I guess it doesn't work on less busy flights if only the 40 cheap seats sell

  • Most (all?) 10gbe copper switches will negotiate 1/2.5/5 gbps.

    Most 10g switches with sfp+ will as well, but you also have to make sure the sfp+ ethernet module will negotiate lower speeds.
    I've had some annoying interactions between 1gbps and 10gbps when using different sfp+ switches and sfp+ ethernet modules. I never dug into it, I just swapped stuff around until it worked.

    So no reason not to get a 10g switch to start building things out

  • Low latency means low compression. Low compression means high bandwidth.
    1080p60 NDI will be 200mbps. If you are doing 2160p60, that's 800mbps (which is about the limit I would run 1gbe at). Doesn't leave much overhead for anything else, and a burst of other traffic might cause packet drops or packet rejection due to exceeding the TTL.

    2.5gbps would be enough.
    But I see 2.5gbps and 5gbps as "stop-gaps". Data centers standardised on 10/40gbps for a while (before 25/100 and 100/400) - it's still really common tbh - so the 10gbps tech is cheap.
    I don't see the point in investing in 2.5/5gbps

  • He will take it with him if he leaves office.
    He will XO a charity gift to the newly found "Trumps School For Governments That Can't Democracy Good", and use it to fly around and give intimate talks at lavish dinners (not keynote speeches. Just be at a table)

  • It could just do with a UI refresh and maybe some added functionality

    That is actually huge ask.
    Mumble works in an "engineer brain" kinda way. Cause it has been made by engineers making sure the underlying tech is available to be used in so many scenarios.
    Making it work in a "user" kinda way is a huge change.
    And it would either make the code really difficult to maintain, or would isolate the power users by restricting the flexibility of mumble.
    The fact that mumble is FOSS is absolutely fantastic!

    Feel free to fork the project and refresh the UI.
    Or sponsored programmers to do this. If there is actually a market, you would be able to overtake mumble. You can even start from their codebase, the license is very permissive (just make sure you credit mumble!)