Me and OSR are a complete mismatch in execution. But we work in theory and design. Where we clash is where the meme is. Simple basic rules that are to be used in pretty much every situation. Where the GM is empowered to make those rulings. Where the GM is King.
I have tried running them and constantly kept asking myself "according to the rules what am I supposed to do?" as I want to run systems as they want to be ran. What is a failure? How does the outcome space look like? And when I get to play I feel I get to relinquish so much control to the GM that I feel almost powerless. The GMs rulings and fiat rules. Sure these are my experiences and I can love OSRs and their designs while not wanting to acctually play them.
They are not to my taste, primarily they lack task resolution guidance/rules so it is all dependent on the whims of the GM. I want things like outcome options a la PbtA or task+intent negotiation from Burning Wheel in the rules. Also the systems are very sparse with character abilities, a non-magicuser in combat essentially just attacks. All in all not to my taste. To many others tastes though.
However I get everything he publishes as the word building tools are pretty frakkin awesome. Tools for prepping equally good. His One Page (thing) collections of tables I put to really heavy use. Unlike many other tables the outcomes from his are pretty much immediately useable.
If you have the time just get the free versions and look through them. These free versions aren't really cut down text only versions, they are the full game. Minus some "extra" material.
Marginal gains. Expensive marginal gains. I'm glad I'm not into that. When it comes to saving weight it is far better for me to shave it of me rather than the bike. And cheaper too!
The Craigslist hybrid? Riding the beater is often so much fun because you feel like you are allowed to ride it hard. Or it couldbe the older geometry making it more lively.
Bicycling for me. Started off with a cheap old bike that I tried keeping in as goid condition as possible without spending too much on it. Problem with old bikes is wear and tear so things break and new old parts are hard to cheaply. So it became a hackjob. Then got me a new one and realised riding on roads only got boring so I started experimenting with gravel and singletrack.
Guess what? Time for a new bike. And a more expensive one. Carbon. And to maintain it I needed more tools. Also new tubes as the spare ones I had didn't fit that big of tyres. Also moved to a new place and now I got a MTB arena within a few km from home. So of course I had to get me one of those. And to maintain the suspension I needed new stuff, oils and tools.
Clothing. Bags. Events. It becomes a lot after a while.
Also planning for bike nr4, a steel fatbike. Promised myself not to buy anything this year, but the year is soon over...
Did I mention bikepacking? Yeah that is another big black hole of expenses. But a fair bit of overlap with backpacking so costs are split.
Not that much. Manners, how they speak and what they are saying are for me much more important than good acting. I'm mostly acting (hehe) as a narrator until something sticks and it becomes easier to do it in first person. But even then the narrator comes in to clarify and emphasize things. Like if there is anger in the voice. If they avoid a topic.
In my opinion if the player doesn't tell me their Intent, what they are trying to achieve, how can I assess difficulty? Assess danger? Imagine consequences? I also want the tools for the task they set themselves upon. For the barbarian weapons used, positioning etc. For the talker their arguments. Acting out is not necessary.
Or just use an apocalyptic principle: "to do it, do it". If the character doesn't do anything that triggers a move no move is triggered.
When I ran more impromptu or loosley scheduled stuff I used a site called Doodle. I entered when I could run and potental participants could mark available etc on them. Worked well enough. Would have loved something where sessions could be suggested but that never really became an issue. You could do that with a google calendar. Someone adds a potential session, sends invites to everyone who then can mark their availability. Should work. You could also look into workplace meeting or planning apps.
Nowadays I never ever, not even if bacon flies, reschedule. Cancel sure but never reschedule. I don't have the time and most of those I play with don't have the time. To keep things running I recruit to five, have an ideal group size of four and run if three or more are available. Barely ever any cancellations. Only ones if I'm not available or if there is SIGNIFICANT plot development.
Because
editionsystem wars are fun?(in moderation)