You just have to ask yourself "If it was a daughter asking her mother for personal grooming advice, would things seem different?" and if the answer is 'yes' then it's easy to recognise there might be a double standard there in society which maybe shouldn't exist.
The cause of this for SMS is not the phone, but the network, and the underlying technology. SMS is push-based, compared to Internet messaging which is pull-based, and uses a backoff-based redelivery mechanism. Once your message is sent and has been received by your carrier, deliver is attempted, but if the recipient handset is unavailable the carrier will try periodically to redeliver, and if it still fails the wait period between delivery attempts will increase the longer the recipient is unavailable. May be every five minutes for the first hour, but then once an hour for the next 24, for example.
Each message is its own distinct entity which is treated separately for delivery, just like letters in the post. That's why it was possible to get this sort of odd-seeming scenario where you have a newer message that made it through, while an older one is still stuck in retry somewhere.
My definition: aggressive spread and resilience to removal.
Plants that are pretty might get more of a 'pass' than ones which are ugly, poisonous or thorny, but ultimately, even the most beautiful flower becomes a weed when it's suddenly everywhere and you are fighting constantly to get rid of it.
LED gamer builds uses to be the "premium" segment, but they figured out that all the kids who want a "Gaming PC" don't care how loud it is or what the quality is like as long as it matches the "gamer" aesthetic.
Conversely, someone who cares about sound decibels and airflow as a primary concern is now part of a niche demographic, so they can charge you more.
That feels like an argument for why red light timers for cars might be a bad idea.
Like, you can understand the intent - by giving extra information, drivers know how long they have to wait and so won't get as annoyed - but that same extra information encourages drivers to take risks, and start moving even earlier than they would with just a simple red/amber/green
Artists draw from reference all the time, regardless of whether the references are random google image search results, or photos they have taken themselves. Generally we have never expected artists to share exactly what references were used, because it's simply part of the drawing process.
If those references happen to be AI, what does that change?
Swiftfin is what I'm using for Plex on my Apple TV
It's perfect for me because it supports direct stream and decoding of the file for playback on the Apple TV - because the Apple TV is capable enough to do that.
This is ideal because my NAS server is a venerable but now very long in the tooth HP Gen 8 microserver from 2014, so it doesn't have the chops for reencoded streaming anymore.
I just opened the language picker on the first site I had in my browser tabs (happened to be Epic games) and they display the language list using native names for the target language, rather than current language (screenshot attached)
I agree it's much better to do it this way.
As a developer, why it doesn't happen sometimes could just be by accident. If you intentionally set out to localise a site and put all text and menu elements into localisation files to be translated, then the language names are going to end up getting translated too. It takes conscious thought and UX design to realise that it's better for accessibility if that single part of the site is actually just static text, regardless of what language is selected.
And before anyone suggests using country flags in your language picker as a cool solution - please don't, because that sucks too. There isn't a 1:1 relationship between countries and languages and so the flag approach is a flawed compromise at best, and actually insulting at worst.
I don't personally like Nintendo's actions, but I'm not sure why this article is trying to imply Nintendo miscalculated and don't know what they're doing - as if bricking consoles will somehow lose them money.
From Nintendo's perspective, turning the used market into a minefield of bricked consoles can only be a good thing, because it encourages people to buy new, and buying new is money in Nintendo's pocket.
And the conclusion that people won't buy the console for their kids because of this? "Sorry kids, but Nintendo are bad so we cant play your favourite Mario - you're getting a steam deck instead!" Like heck! A small minority maybe, but people will generally buy their kids what the kids ask for.
These categories of geometric problem are ridiculously difficult to find the definitive perfect solution for, which is exactly why people have been grinding on them for decades, and mathematicians can't say any more than "it's the best one found so far"
For this particular problem the diagram isn't answering "the most efficient way to pack some particular square" but "what is the smallest square that can fit 17 unit-sized (1x1) squares inside it" - with the answer here being 4.675 unit length per side.
Trivially for 16 squares they would fit inside a grid of 4x4 perfectly, with four squares on each row, nice and tidy. To fit just one more square we could size the container up to 5x5, and it would remain nice and tidy, but there is then obviously a lot of empty space, which suggests the solution must be in-between. But if the solution is in between, then some squares must start going slanted to enable the outer square to reduce in size, as it is only by doing this we can utilise unfilled gaps to save space by poking the corners of other squares into them.
So, we can't answer what the optimal solution exactly is, or prove none is better than this, but we can certainly demonstrate that the solution is going to be very ugly and messy.
Another similar (but less ugly) geometric problem is the moving sofa problem which has again seen small iterations over a long period of time.
The amount of spam you get must be unreal