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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)TI
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2 yr. ago

  • OP is getting advice from Mom on what to do with his spare time, which isn't exactly exuding mature grownup adult vibes.

    Maybe the pic should instead have a picture of a grownup who's extremely opposed to playing with kids for many reasons?

  • Go to game stores and ask the staff. Go to conventions. Google for professional DM's. Sign up on roll20 and look for open games. Have some kids and start running games for them. (This one's more work.)

  • PSA: DM's, never imitate this

    Back in the day, PC's would get strongholds and followers when they hit a certain level. Every crap DM (myself included) would think is was a great idea for monsters to sack one while the PC was away. It was never any fun.

    When a player puts a little effort work into something, like a castle, house, or cart, don't trash it without their buyin. It's like a thief stealing their items when they were sleeping.

    There are better ways to use these new settings in the campaign.

  • It's great having mistreated townspeople show back up later, catching the players flat-footed.

    "Are you serious? You don't even remember?"

    I'll specifically dunk on video game mentality:

    "I don't know what kind of game you think you're playing! It's like I'm not even a real person to you!"

  • Yeah, you'd definitely want to keep a sword like that happy, since it might decide to disintegrate you. Plenty of other options for its goal (who it wants to stab) that might be more interesting narratively.

    I was just describing one the most OP swords possible in the original DMG — and when just about everyone is a "non-human monster" that's the power option.

  • I'm a simple man, and will just ask for a AD&D 1e Unusual Sword +5 Holy Avenger, with an Intelligence of 17. Love me that 50% magic resistance in 5 foot radius, dispel magic at will, and +10 damage vs. Chaotic Evil.

    Since I'm choosing, I'll assume optimum rolls for an "unusual sword", and take: All 14 extraordinary powers: charm person, clairaudience, clairvoyance, determine direction and depth, ESP, flying, heal, illusion, leviathan, strength, telekinesis, telepathy, teleportation, and X-ray vision.

    Its Special Purpose should be slay "non-human monsters" disintegrating them on a hit unless they save (sure its special purpose should be slaying evil, but that's so restrictive. It should speak 10 languages.

    Before I forget, it ought to match my alignment, so its ego doesn't overwhelm mine and make me stab myself or something. But maybe that's where the fun for the DM comes in?

    They sure don't make 'em like they used to.