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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)TI
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  • Mostly for visualisations, but having a standardised reference for 2d and 3d transforms has come in handy too.

    Admittedly, visuals aside, rust does most of the mathematical heavy lifting

    Edit to note I'm not employed in data science, so I have a lot more wiggle room for things to go wrong

  • I would uh consider that pretty in deep gamedev, even lower than some shader code lmao - so yes you would need to know some math.

    Cracking open Godot and using a bunch of premade assets hardly even requires programming, much less mathematical knowledge

  • Depends on the industry and depth you want to go to, gamedev for example you can do without any, but all lower level custom graphics and physics are pretty calculus heavy.

    Website dev can be entirely independent of math

  • Papers are most importantly a documentation of exactly what and how a procedure was performed, adding a vagueness filter over that is only going to decrease its value infinitely.

    Real question is why are we using generative ai at all (gets money out of idiot rich people)

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  • Man most pirates use something like stremio or popcorn time off a home network, the real reason they need to fight this is were still on ipv4 - the amount of logistics they'd have to give a shit about just to address a device (then somehow beyond reasonable doubt attribute that device to a user) is prohibitively expensive