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1 yr. ago

  • Over my head body.

    Cthulhu, is that you?

  • Thanks for the recommendation! Happy to learn that story arc continues.

  • Huh, I would have figured Wesley Crusher would feature in this. He was becoming pretty Time Lord-y by "Journey's End".

  • I imported this game when it first came out and it's been one of my favorites. Very interesting to think about how the strengths of the Genesis vs. the PC Engine could be used. So far it looks like it's aimed at graphical fidelity. The PCE had a wider color palette from which to select and could display more colors simultaneously, but I don't think Rondo really pushed those capabilities. Konami did some really nice parallax routines in this game for the single background graphics layer on the PCE. Those effects are much more common on the Genesis with its multiple hardware layers. Curious as to how the "extra power" could be used if werton opts to explore that. The FM cover tune sounds great, looking forward to hearing more!

    What blew me away in the video was the costume change. Was that in the original all this time? I know what I'm playing today!

  • Brave friend of mine went into Forest Conservation and Firefighting, got calf muscles big as cantaloupes!

  • Fun, spooky, action-oriented*, skeletons, bats: Temple of Apshai from 1983 on the Commodore 64. About two minutes fifteen seconds into the video you'll see and hear its unique spooky atmosphere.

    *for a role-playing game of this vintage, anyway.

  • With you one hundred percent – Devil's Crush features one of the best and longest tunes on the Turbografx-16!

  • Not sure how many knew about "Compact Mode", but when that quit so did I. Was once as simple as appending ".compact" to the end of a Reddit URL to switch to a nice, simplified interface without ads.

  • That one gets me too :) If I'm on foot I often consider just hopping up and walking across the hood.

    edit: Actually there is one circumstance in which I will drive past the crosswalk and stop: green-signaled left turn where oncoming traffic has right of way. Stop past the crosswalk, complete the turn when the way is clear. It's legal where I live, at any rate.

  • This one baffles me: leaving a huge gap when stopping a vehicle at a traffic signal. Ordinary intersection in flat terrain, I'll pull right up to the marker/crosswalk/vehicle ahead:

    |=|[::]

    Sometimes see other drivers a bit back. OK fine, maybe it's alright. Suppose it's good in the event of a stopped rear-end collision, to protect pedestrians/vehicles in front:

    |=| [::]

    But what's with this nonsense? Is it just me? I don't remember seeing this earlier than the last ten years or so. Not a sensible safety gap, no. I'm talking two, three or more car lengths of space! Nowhere near the inductive loop sensor:

    |=|<---------->[::]

    This is without any property entrances on either side, mind you. That I could understand since it leaves a space for traffic to pull out, or in from the oncoming lane. This just seems to occupy space for no purpose other than to reduce traffic density on one block and increase it in the trailing block (?).

    Completely baffled; what am I missing? Where did this come from? Is it just me? Even worse is when I stop my vehicle behind theirs and then they creep forward a car length or two, making me look like a dummy.

  • Will probably check it out as I count myself among the Black Isle/Obsidian aficionados. Didn't see a link to the mod in the article. Bit of a let-down that Yesterday does not seem to implement the 3D Jefferson Engine as was seen in the Van Buren tech demo, but props to these modders all the same!

  • Macross often draws me back even if for nothing other than the outstanding music.

  • Said what I came to say better than I probably could have. Loved anime in the '80s-'90s before I knew what it was called. Found the visual styles to be quite striking and the cel animation special effects like backlighting very appealing. As a pre-teen/teen it was novel to see animated features dealing with darker subject matter.

    Very little interest nowadays apart from visiting traditionally animated features I missed back then. Don't find digital animation appealing in general. Plus my tastes in stories and dramatic elements have shifted quite a bit from back then, and to me anime represents something very specifically Japanese the nuances of which seem to be lost on me.

    Another facet: couldn't tell you how many Lemmy communities I've blocked because they almost exclusively feature posts of images of stereotypically over-sexualized anime girls/women(/cyborgs/demons/etc).

    Ooh, I see there was a series DVD release of Mighty Orbots (1984). I have to rate that show as some kind of peak anime, being a lovely collaboration between Japanese and American studios.

  • Most of Creative's AWE32 cards do use a real Yamaha OPL3 chip for FM synthesis, which can produce two-or-four operator voices. The latter of those can approach the quality of the voices in their DX7-family line of musical instruments. Even the older OPL2 chip that is limited to two-operator voices can sound great when programmed well (not that I'd call it realistic-sounding).

    The other synth chip on the AWE32 is the Ensoniq EMU8000. That one does sample-based synthesis as you describe above.

    Just wanted to note that Creative misappropriated the term wavetable synthesis when they marketed this and other sample-based synthesis cards of theirs, and the misnomer spread widely to the products of other companies and persists to this day.

  • Great card, got one in my 440BX retro rig! Plus an AWE64 Gold and a PnP SB16 with a real OPL3 FM chip. That's just a bit of what's kicking around here...

  • And as they do it they say,

    'swarm

  • The article's a good read. It's not about the first game from 1987.

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