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2 yr. ago

  • I don't think this is a good thing. Atari didn't prove themselves in the recent years, so my trust is shaken. Also taking the company Digital Eclipse from the free market is concerning, because they did awesome jobs with restoration of older games for other companies. Will Atari allow them to work on other projects? And what is the goal here? Does Atari only sell their old stuff and do not produce new games? And if Atari fails, then will Digital Eclipse be resolved into nothing?

    I'm worried for Digital Eclipse, because that's an awesome game house I do not want to lose in the gaming industry.

  • Me too. And I even purchased the official proprietary dongle from Microsoft and play it wireless. Why not Bluetooth? I don't like Bluetooth, as I have bad experience with it in the past and would need a dongle for it anyway. Otherwise, the controller works very well with Steam and with non Steam emulators. Microsoft knows how to make good controllers, I give them that.

    But on the other hand, I wonder how it is to have a PS5 controller. First, Sony has open source drivers for it and they are included in the Kernel I think (tag me wrong, if it's not true). Plus it has some features, which the Xbox controllers do not have. I'm very curious, but the prices for new controllers are so expensive!

  • I give you right about those overnight experts in forums. 100% true. But I would not give too much respect to the developers (unless they were forced to released it early), because they knew the game was not ready to launch. It's even their official statement: https://forum.paradoxplaza.com/forum/threads/updates-on-modding-and-performance-for-cities-skylines-ii.1601865/

    Cities: Skylines II is a next-gen title, and naturally, it demands certain hardware requirements. With that said, while our team has worked tirelessly to deliver the best experience possible, we have not achieved the benchmark we targeted.

    Then why the hell do you release the game? So it's another rushed game and that is you can blame the devs for. That is what upsets me personally the most from all those drama.

  • But Java and WASM doesn't solve the compatibility issue on ARM. Games and other programs for x86 are still something people want to execute on ARM machines. That's why compatibility layers and emulators are build for. And having a dedicated CPU would help with that. And if you do not use the x86 "extension", then you won't pay for power consumption. And if you aren't interested into x86, then you simply don't buy a dual architecture motherboard.

    I'm not looking this from the perspective of laptops or handhelds BTW, but from the perspective of desktop PC. Overall I think its not practical to have them both on a single motherboard. But you know, the industry is full of non practical ideas. So it's not unimaginable this could be reality someday. Maybe just for a small audience.

  • Don't underestimate the dumbness of people.

  • Having compatibility to legacy software is a pretty upside. Either you use an application that runs power efficient, maybe the entire operating system uses the power efficient ARM at default and then for compatibility or for faster calculation (games?) the x86 cores could be used. Intel already does two different kind of cores, performance and efficiency cores. And smartphones have something similar too. I imagine this would be expensive and it is not for everyone. And who knows what other cutbacks and drawbacks it would require.

  • My hope, no... dream, is that we get both ARM and x86 compatible chips on the same motherboard one day. Off course the operating system needs to support dual architectures. Then they could run ARM binaries directly without any major compatibility or performance hit, without the need for recompilation.

    A man can only hope. Is this something that could happen? Technically it should be possible, but realistically, probably not.

  • I don't know who said this, but my bet would be Intel. Without AMD, we would probably still stuck on 4 cores.

  • Matrix is decentralized, as the servers are independent from each other. They choose to cooperate, so that people can talk to each other. But the servers are run by different people or organizations and act independently. Or do I get it wrong? If so, can you explain why Matrix is not decentralized?

  • It's even worse if you look further down on the other unofficial figures list at Marvel's Avengers. It nearly costed as much as Red Dead Redemption 2 (also unofficial numbers). My assumption is, that the license is in these costs included and why it balooned it.

  • But there is a big difference to all those games: Star Citizen (and therefore Squadron 42) is backed and payed by customers already.

  • I like Romhacks (in other words modding of old games) that bring Halloween themed specials to known games. I haven't looked into it this season yet, but here is an example The Quest for the Candies (Super Mario World).

  • It's a Lose-Lose situation. Reddit has a fetish for that...

  • Reddit might cut off Google and force users to log in to Reddit itself to read anything, if it can’t reach deals with generative AI companies to pay for its data.

    On the one hand I really hope this happens. On the other hand, it would be devastating to the communities. But this shows how Reddit has the last say and can hold the content hostage on their platform. People need to stop using Reddit and switch to open and free alternatives, that is not controlled by a single entity / company. The problem is, there is lot of good legacy content and solutions that would be not available for most people searching the web.

    But for the search engines who do not respect robot files, would still be able to index. Right? Ironically an AI could also write summaries...