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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)TH
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2 yr. ago

  • I'm just guessing though, so I don't know if this is helpful at all.

    Any information is helpful and I truly appreciate you taking the time to summarize your workflow. I've actually never monitored the histogram outside of snapping the photo, so that alone is a great suggestion. I generally edit by eye and kinda feel my way through, but using a metric sounds like a great idea! It also makes a lot more sense if you're right about RT/DT being more "literal."

    I know I haven't given enough time to either piece of software, but I've been so shocked by how little of my process carried over, that I kinda ran away in fear almost immediately.

  • I have, but with terrible results. Can you recommend some tutorials? The behavior of various tools always surprises me, coming from Adobe raw and Lightroom.

    For example, reducing contrast in Adobe tones down highlights and shadows while doing that in dark table and rawtherapee turns everything washed out and grey.

  • Yeah, so here's my general process batch-editing photos in Adobe Camera Raw:

    1. Drop the contrast
    2. Drop the highlights
    3. Punch up the shadows
    4. Boost whites and blacks
    5. Adjust white balance
    6. Adjust exposure

    When I'm done, I have a stark, professional looking photo to export. In darktable, trying this leaves me with a grey mess. I've also tried rawtherapee, but with even worse results. I'm 96% sure that the problem is me, though.

  • In the limited time I've played, I noticed no bugs. I'm the kind of "player" who tries to break the game or at least the experience. The last time I hopped on was about a year ago, I played for about 2 hours, and everything was flawless.

    What I didn't love is how. much. fucking. time. is. wasted. sitting. on. a. ship. Soooooooooo sloooooooooowwwwwwwww.

    If more of the ship mechanics they've proposed (sabotage, engineering, repairs) make it into the game, I'll likely sing a different tune.

    For the most part, the game feels like a very very interactive waiting room before the actual gameplay loads.

    Personal note: I'm annoyed to no end that you can drink soda cans, crush them, and throw them, but no one ever reacts when you hit them with one and no one trips on them. My priorities are peculiar but consistent.

  • All that being said, it's a pretty fun game, kinda cool that it's always evolving, and I'm not upset that I paid $45 to enjoy the gameplay I've had. The people who regularly play it seem a little skeezy, though, so that part kinda sucks...

  • Permanently Deleted

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  • Isn't it cheaper to stop doing business with us than to alienate the rest of the world? I mean, it sucks to be in the middle of this, but I have zero confidence that I'm going to survive the next 3 years.

  • After they hug too many times, the girl hamster starts to get a bigger belly and then tells the boy hamster to go away. Since the boy hamster can't go anywhere, the girl hamster eats his face while you're at school. The end.