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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)TH
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215
Joined
2 yr. ago

  • I do honestly appreciate constructive criticism. But I don't think being called creepy for thighs being visible falls into that category, so I decided to have a little fun with it. All I hope is that I gave at least one person a chuckle with this second image.

  • Who can frown like that while playing putt putt? ::: spoiler Generation info Prompt: Dredd1024, judge dredd in uniform, looking at viewer, dystopian mini golf course with neon lights, futuristic cityscape backdrop, golf club resembling a weapon, glowing golf ball,, decaying ruins, ominous clouds, scattered neon signs, reflective water hazards; style of Simon Stålenhag. lora:Dredd1024:0.7

    Negative prompt: negativeXL_D, text, watermark

    Steps: 8, Sampler: DPM++ SDE Karras, CFG scale: 2, Seed: 3536038300, Size: 1216x832, Model hash: 676f0d60c8, Model: dreamshaperXL_turboDpmppSDE

    Hires fix 1.5x 0.5 denoising and various inpainting :::

  • Arguing that BotW is a clone of Minecraft fundamentally misunderstands the distinctive design philosophies, gameplay mechanics, narrative structures, and overall objectives that separate these two games. At their core, Minecraft is a sandbox game focused on creativity, building, and exploration within a procedurally generated world, emphasizing player freedom and creativity without predefined goals. In stark contrast, BotW is a meticulously crafted action-adventure game set in a fixed, hand-designed world that prioritizes exploration, puzzle-solving, and combat within a rich narrative framework. Unlike Minecraft's open-ended gameplay, BotW unfolds within the established Legend of Zelda universe, featuring a deep narrative, complex characters, and a clear objective: to defeat Ganon and save Princess Zelda.

    BotW's sophisticated combat mechanics, strategic use of weapons and abilities, and environmental puzzles offer a gameplay experience vastly different from Minecraft's straightforward combat and focus on building. The exploration in BotW is guided, enriched with side quests and story-driven objectives, contrasting with Minecraft’s emphasis on randomness and player creativity. Additionally, BotW's unique, cel-shaded art style and its innovations in game design, such as physics-based puzzle solving and dynamic weather, showcase Nintendo's commitment to revitalizing the open-world genre, setting it apart from Minecraft’s blocky, pixelated aesthetic.

    While there are superficial similarities in open-world exploration and resource gathering, BotW and Minecraft cater to vastly different gaming experiences. BotW is not a Minecraft clone but a standout title in the action-adventure genre, leveraging the Zelda franchise's rich history to introduce innovative gameplay mechanics that distinguish it from not only Minecraft but other games within its genre.