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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)TG
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2 yr. ago

  • Nobody is arguing for banning personal vehicle outright. We should just stop attempting to plan ultra-dense urban environments around the least space efficient transportation options. Many public transportation systems already operate a 'park and ride' system by which more remote users are able to park their vehicle at a distant hub and then ride public transportation into more dense areas.

    Also, assuming that a future transportation system must look exactly like the one we have today - but bigger, is short sighted. If more people are needing to have a personal vehicle option in an infrequent manner, services to provide those vehicles will be required. Just because you personally can't make it work tomorrow doesn't mean that the goal of robust public transport in urban areas is infeasible.

  • There are certainly many games that shouldn't have limited inventories that have them, but I also think there are many games for which a limited inventory enhance the game. I do enjoy games that make me make decisions about what I want to take with me and budget my inventory space when it makes sense.

  • The early God of War games were so unbelievably brutal for these. On harder difficulties, I would often master a boss only to have to retry it again a few more times because the quick time events to actually finish them off would be kicking my ass.

  • Pretty much any mechanic that just takes away control from the player is a bad one. It's much better when the player can affect a negative event in some way in order to lessen the event, or just bring it to an end. I bet a fear mechanic that at least allowed you to steer your panicking character would make it a lot more palatable.

  • it’s basically the server that decides if it trusts the judgment of the client or not. Can’t wait to see that cat-and-mouse game going on

    This is partially correct. The server will check that you have a valid token issued by a trusted third party, who will almost certainly be Google, Microsoft, or Apple. When you connect to the web page, your browser will give this token to the server and say "hey look I'm legit." The token will have enough information on it to identify that it is relevant (being provided by a client that matches the hardware it is meant to verify) as well as a cryptographic signature that verifies it is in fact from the trusted third party. So it's less the server trusting the judgement of the client than it is the server trusting the judgement of whatever third party is attesting to your system.

  • $65CAD for 300Mbit fiber. Just clocked it with a speed test at 350/480, which is weird. I don't really trust any speed tests though. Worst part is that we reliably lose connection every time it rains heavily. Brought it up with the ISP and they have just blown me off so far.

  • I feel this. Gaming for me is about getting better at the game, and playing with it's systems. I think it's why I typically gravitate towards competitive games over story ones. But having the time to master competitive games is proving more and more difficult as time goes on.

  • The problem is that Microsoft is in a position to push Teams in an unfair way. They bundle it with other software that their clients will already be using, thus making it the most convenient choice. Convenience is a huge deciding factor in what an organization adopts, since supporting a single software bundle can be much easier than many disparate ones. Leveraging your existing market share in an unrelated domain to edge out competitors in another is exactly why antitrust legislation exists.

    Totally proper use of the law.

  • It baffles me that companies the size of Microsoft can't nail UX. They have nigh-unlimited resources and just can't get software to work well in an environment that they themselves designed. I get that they will put the minimum amount of work into a product, so long as it's achieving it's goals, but companies this size have zero excuses for an app that doesn't work flawlessly.

  • This is heavily influenced by choice of DE. Some of them really do have all their options well laid out in the system settings, but others rely entirely on config files. I have little experience with GNOME, but with KDE I was able to customize my experience very heavily using only the system settings by just playing around in the GUI. Meanwhile, on another machine running Hyprland, I have had to read a lot of documentation in order to customize it, but the available options are relatively more powerful than the KDE setup.

    Neither of these methods are more right than the other, but one is absolutely more new-user friendly, assuming they do not want to simply accept the defaults.

  • You can also create something similar with index cards and an index card holder. Whenever you find a recipe you like, write it down and put it in the card holder, preferably with some dividers for alphabetizing them. I take cards out of my recipe box and arrange them into a meal plan that I just stick to my fridge with magnets. It serves as a meal plan and grocery list all in one, since you can easily see what you will be making for the next 5-7 days or so.

  • Yes, having state-run instances of federated social media would be an excellent way to both legitimize the fediverse and remove some of the control that these mega-corporations have. There's no reason why privately- or corporate-run instances could not exist alongside these instances, and would still serve to combat potential state or corporate censorship.

  • This may be the most significant result of the API debacle. Without proper tools to stop bots, the site will quickly become a nearly unusable cesspool. This is the kind of thing that will actually affect users in the long run. When site usability degrades, people will have even more reasons to jump ship.