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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)TN
Posts
9
Comments
364
Joined
2 yr. ago

  • And here I am just making my motors by hand like a chump. You know, maybe it’s time I get off my ass and build something cool like this. Iron and coal processing and smelting on the first level, ingot splitting to wire on the second, pipe making on the third, have a vertical line that’ll start pumping out rotors from processing, then a bank of assemblers at the top floor to churn out motors and to line them back down.

  • First, Elden Ring has Miriel, Pastor of Vows, and he is the bestest boy.

    Also with the exception of one single boss fight, I was able to overcome everything in Elden Ring with persistence and learning, and sometimes I would get frustrated in a locale, and just leave and go do other things in the land. Other linear souls games don’t really let you stray from the beaten path until you’ve added your beats to it as well.

    Elden Ring is just a really solid intro to the format.

    Let us learn together.

  • I would say that a lot of these unforgiving action RPGs are complete-able and enjoyable by most everyone, but I should give a caution that if you’re disabled in the hands, things will be substantially less forgiving.

    I’ve got hemiplegic cerebral palsy from a pair of strokes, and as a result, the right side of my body, specifically my fine motor control of the right side of my body, is utter garbage. I can’t get through Bloodborne or most Souls games. The exception was Elden Ring, because it made ranged combat viable in such a way that any need for twitchy gameplay was substantially reduced.

    Bloodborne is among the most difficult in the genre, and if you’re looking to broach this sort of game, I’d recommend Elden Ring first. It’s got the same learning aspects, but it allows for more creativity and thought in the moment.

  • I mean, I’ve said some mean things about this game, but I’ve said them with my whole chest, with my fucking name attached to them. None of this anonymity with downvotes. At least I stand by my opinion, that this game isn’t a good idea to have been created.

  • Also the fact that every single comment here so far is panning your game should give you pause.

    I suppose what you should reflect on is this: most folks have a favorite video game. What type of people are you courting in the hopes that those people say your game is their favorite? I don’t actually even see a core audience for this. A few people will buy it as a curiosity, but I don’t expect people would log more than an hour or two.

  • This sounds poorly conceived. It’s not interesting, just tedious and it opens wounds that haven’t even begun to heal.

    You spent four years on this? No self-reflection about your audience, or what they would want to play?

    Look, the sunk-cost fallacy is a thing. Don’t over-invest in this.

  • Honestly, that one’s pretty good. Three in the back seat and one in the passenger seat and they all get to play locally-networked riichi on long road trips.

    Sorry, driver, no room for a fifth.

    (Source: once landed daisangen while riding bitch)