Any good alternatives to browsers?
tal @ tal @kbin.social Posts 11Comments 458Joined 2 yr. ago

I'm fine with paying money as long as what I'm getting for it is commensurate to what I'm paying. I don't think that Paradox is a particularly bad actor there (not the best, either). I mean, the DLC model permits funding production of more stuff for a game that one likes in a direction that one would like.
There are a number of games where DLC is sold by publishers at vastly higher prices than the content in the base game, though, and where the base game is kind of indadequate on its own. That is something that I'm not really enthusiastic about.
Perhaps Steam could use a "price of game+aggregate DLC" sorting/filtering option.
I can believe that there are people who use GitHub to do some interactions with git -- like doing searches through a repo -- but I can't imagine how you do most of what one would do with git when developing or contributing to a project from within GitHub.
I mean, I use GitHub to push and discuss PRs, and to host a public git repo (for which all one really needs is a webserver that stays up). The vast bulk of my git usage is local. I use an emacs frontend for some of it, but a lot of it is plain old command-line git.
Some projects do maintain those elsewhere. Like, the video game Cataclysm: Dark Days Ahead has a GitHub repo, but the wiki used is a Mediawiki wiki run by someone else.
Email does lack the ability to edit comments on a PR.
While editability is "fragile" -- that is, someone could log the original unedited comments and make them visible, I think that in general it is true that people favor having that editability over not having it. Reddit has it. The Threadiverse has it.
It's also possible to withdraw or close out a PR -- having that attached status is handy.
In terms of doing collaborative work, PRs on GitHub are searchable. While one can theoretically archive a mailing list and add a search engine and could build tools to do all this over email, I don't think that the git email tools were where the family of collaborative development websites -- including some open-source ones -- are today. That is, there was legitimately unmet functionality as things stood.
I feel like modding is sometimes a good answer to situations where a developer has spent a lot of money creating assets, but the gameplay that they made with those assets is limited.
I wonder if there's potential for ways to try to take commercial advantage of that, like have another developer basically bulk-license the assets from an existing game and then just produce new gameplay. I can't really think of many examples off the top of my head. Some commercial FPS mods, but usually they make larger changes than to just gameplay.
World of Warcraft is going to be 20 years old in a few months.
Red Hat is kind of a current example.
GitHub, I strongly imagine, would have no intention of joining in order to maintain and protect their walled garden.
Git makes it easy to export the code and its revision history.
I don't know about issue tracker content.
I think that the largest amount of lock-in is from familiarity with the interface, which applies to pretty much any service or product to some degree.
EDIT: While the code and commits may be under an open-source license, I do kind of wonder about the licenses on the other content on the website, like to the pull request material, which is legitimately important in maintaining an open-source project -- it documents original rationales and such. Like, can Microsoft block access to them and sell them unless all of the original contributors agree to grant re-publication?
goes to look
Yeah. Looking at the text, it sounds like third parties might have rights to the code in the repository via the license, but not the issue tracker and suchlike: the only grant of rights there is to use it via GitHub.
https://docs.github.com/en/site-policy/github-terms/github-terms-of-service#d-user-generated-content
- License Grant to Other Users
Any User-Generated Content you post publicly, including issues, comments, and contributions to other Users' repositories, may be viewed by others. By setting your repositories to be viewed publicly, you agree to allow others to view and "fork" your repositories (this means that others may make their own copies of Content from your repositories in repositories they control).
If you set your pages and repositories to be viewed publicly, you grant each User of GitHub a nonexclusive, worldwide license to use, display, and perform Your Content through the GitHub Service and to reproduce Your Content solely on GitHub as permitted through GitHub's functionality (for example, through forking). You may grant further rights if you adopt a license. If you are uploading Content you did not create or own, you are responsible for ensuring that the Content you upload is licensed under terms that grant these permissions to other GitHub Users.
It's probably impossible to track down all of the original creators of comments to get approval for some off-site reproduction, too.
I do kind of wonder what the endgame of addictive product development is. I mean, if you assume that technology can both reduce negative side effects and make the product more-potently-addictive, absent some sort of social movement or something opposed to them, I would think that we would get closer to a point where there is stupendously-addictive stuff that has no intrinsic harm other than the addiction itself, but that the addiction could be crippling and extremely hard to kick.
Science fiction has explored the concept:
https://en.wikipedia.org/wiki/Wirehead%28sciencefiction%29
Wireheading is a term associated with fictional or futuristic applications of brain stimulation reward, the act of directly triggering the brain's reward center by electrical stimulation of an inserted wire, for the purpose of 'short-circuiting' the brain's normal reward process and artificially inducing pleasure. Scientists have successfully performed brain stimulation reward on rats (1950s) and humans (1960s). This stimulation does not appear to lead to tolerance or satiation in the way that sex or drugs do. The term is sometimes associated with science fiction writer Larry Niven, who used the term in his Known Space series. In the philosophy of artificial intelligence, the term is used to refer to AI systems that hack their own reward channel.
Wireheading, like other forms of brain alteration, is often treated as dystopian in science fiction literature.
In Larry Niven's Known Space stories, a "wirehead" is someone who has been fitted with an electronic brain implant known as a "droud" in order to stimulate the pleasure centers of their brain. Wireheading is the most addictive habit known (Louis Wu is the only given example of a recovered addict), and wireheads usually die from neglecting their basic needs in favour of the ceaseless pleasure. Wireheading is so powerful and easy that it becomes an evolutionary pressure, selecting against that portion of humanity without self-control.
Regarding power usage, an alternative route is to just carry a battery.
https://www.androidauthority.com/steam-deck-battery-life-3342593/
The Steam Deck’s battery life is not exactly one-size-fits-all. While it’s equipped with a relatively impressive 40Wh battery,
Just figure out how many charges you want and get an appropriately-sized powerstation.
Just as a wild guess, it might be related to performance tuning on consoles. If you increase the width of the view frustrum, you're throwing more stuff on the screen.
I play Windows games on Linux and have a window manager that lets me flip to other workspaces while games are running. Some games do not deal well with being switched away from when they think that they are fullscreen.
I think that it's good for flight sims.
Hardcore flightsimmers were putting together multi-monitor setups to do their thing well before VR goggles were around. They already had a bazillion controls, and trying to also handle head movement with the hands was a pain.
I didn't really get into Elite: Dangerous as a game, but when I did play it, I did appreciate how the aim was to create a really spectacular, immersive experience surrounding someome sitting in a chair, how the aim was probably the VR experience.
It also doesn't specify shades of colors involved, number of points on the stars, arrangements of stars, or size of the canton.
That being said, according to WP, it looks like the US government does use standards for colors; just doesn't expect others to do the same:
https://en.wikipedia.org/wiki/FlagoftheUnitedStates#Design
I know that France recently altered the shade of blue that they use to be a darker one on their flag, so there is probably some variability in a number of countries.
I prefer emacs too, but:
- Emacs's
C-x C-c
isn't likely any more able to leverage knowledge from other environments than vi's:wq
. I guess you could be using a graphical version of emacs and use the menus. - On my system, current versions of vim do appear, by default, to show a screen telling you how to quit. A test of
emacs -Q
to bring up a default emacs environment in a terminal environment doesn't appear to do that. It instead directs you to the "C-h C-a
about emacs page", which isn't likely to help beginners. It probably should at least reference the top-level help atC-h C-h
or the tutorial atC-h C-t
. - There are text-mode menus in emacs, but I normally use emacs in the terminal with the menus hidden and don't use them.
F10
will cause them to drop down, but I'm not sure how intuitive that is. looks further Okay, usingemacs -Q
to test a vanilla environment, it does look like the menus are visible by default in the terminal. If you're in an environment with mouse support enabled - it looks likegpm
in a Linux console works, but curiously-enough, it doesn't seem to work inurxvt
,xterm
, orgnome-terminal
for me -- but at least in some terminal environments, you can use the mouse to operate the terminal-mode menus, so I guess ease-of-use point for emacs there.
EDIT: It does look like there's a GTK-based vim
that has graphical menus these days, so vim
can probably do the menu thing too, but at least on my system, when I launch it, I get a regular terminal vim instance.
I’d have no problem with this if it meant their trolls stay the fuck off our Internet and leave us alone
One imagines that it might have some negative effects on people in Russia, not all of whom are trolls.
It may also have secondary effects on people outside Russia if the leadership wants to do something that people outside Russia don't much like, but where public opinion in Russia is a constraint on them. If Russia builds a system that is aimed at constraining the public's view of the world, then presumably the views of the public will shift towards whatever the people who are presently running the government in Russia prefer.
not really problems with big ducks
You're probably gonna have to tell us what it is that you want and what it is that you don't like about Firefox Beta.