I don't know what hotels you go to but my experience has been pretty mid across most of Europe. Bog-standard continental breakfast buffets. Croissants, orange juice, cereal, toast, all of mediocre quality.
Not terrible as it is, but you can likely get infinitely better breakfast by hopping over to any cafe across the street.
So weird that only 15% of Steam sessions are using controllers. I thought everyone had a controller. Most games are just better with a gamepad.
Even if that was true, not all games have the same number of players. Counterstrike and dota 2 regularly top the most played list on steam, and are terrible with a controller. It shouldn't be surprising that most sessions have a kb/m if that's what people are mostly playing.
I commend your optimism, but personally I'm not sure automation is actually going to carry us through this in the time frames that we need. This population problem is going to hit really hard in the next twenty to thirty years. I don't think we're going to fully automate the world economy in that time.
The problems listed in the article are real. we've built a system:
Where a lot of economic growth stems from an increasing supply of (cheap) labour
That relies on people of working age being able to financially support a retiree class.
Both of these are going to fall apart if the population stops growing. The smaller group of working age people won't be enough to support the amount of retirees, and without population growth there's no economic growth.
It's sad that economists correctly see all this coming but then conclude that the only solution is "make more babies." It's short term thinking almost by definition, because in the limit it's rather obvious that at some point we will not have the resources to support any more people. And the closer we get to that limit the less each individual person will have (even worse when wealth is not equally distributed).
Unfortunately I don't see any economist putting forth a plan that accepts population decline and alters the system to account for it. It wouldn't be easy but it seems no one is even trying.
VW is good at making cars, but bad at software. They've had to delay the introduction of new models (Golf, ID.3) because of software issues. Rivian has sort of the opposite problem: their production lines sit still often because of problems in the supply chain.
Volkswagen has the expertise to solve Rivian's production and supplier problems, and the cash they will need to survive and develop some cheaper models (the EV market is stagnating right now for a lack of budget options, and Rivian only sells trucks and SUVs). And they're hoping Rivian software engineers can help them fix their software woes.
Pretty much the perfect form factor in my opinion. Put the back seat down when you need to transport cargo, up for people. Really practical. If you want to do camping trips or road trips where you need to move four people with cargo, you can get one with a towing hook.
The one thing it's not great at in my experience is transporting babies around. There's just not quite enough space for the car seat, stroller, two parents and assorted diapers and stuff. We can make it work, but it's quite uncomfortable.
I guess I can pick another number x to be closest to but it has the same problem unless I can guarantee it's in the set. And successfully picking a number in the set is the problem to begin with! Foiled again!
It seems to me that, since the set of real numbers has a total ordering, I could fairly trivially construct some choice function like "the element closest to 0" that will work no matter how many elements you remove, without needing any fancy axioms.
I don't know what to do if the set is unordered though.
What if you couldn't see all the levers. Like every set of levers was inside a warehouse with a guy at a desk who says "just tell me which one you want and I'll bring it out for you."
Honestly, I think it may be possible to build entire roads with enough crushed metal elements in the asphalt/concrete and a slight low power charge throughout the entire surface would be able to keep any vehicle battery at a steady charge.
You might be underestimating how much power a car consumes while driving. For example, a Tesla model 3 has an efficiency of about 130 Wh/km in mild weather at highway speeds. Assuming that on the highway you'll travel 100 km/h, that means you'll use 130*100 = 13.000 Wh/h, a constant power draw of 13kW. That's enough to power perhaps 8-12 houses on average.
A km of road could have, let's say, 200 cars on it (4 lanes, 20m per car). That means you'd need to pump about 2.6 megawatts of power into every kilometer of road to keep them all topped up.
Semmelweis discovered that a particular type of infection was much less likely to occur when doctors washed their hands with chlorinated lime water between doing an autopsy and examining a patient. However he did not know why or how this worked, and did not discover microorganisms (which were already observed by Antoni Van Leeuwenhoek some ~180 years earlier).
It is very fun if you want to be sure that you aren't missing anything the game has to offer.
You've hit upon the crux of the issue, in my opinion. FromSoftware games in general are built on exploration and discovery, finding crazy cool stuff in some dark corner of the game is a big part of the experience. However, for discovery to be properly rewarding you have to allow for the possibility that the player will just miss the stuff you've hidden. Indeed, in a blind playthrough of Dark Souls you're likely to stumble upon a bunch of different secrets and still miss 50% or more of them.
That's gonna be excruciating if you insist on "100% completing" the game. It kind of goes back to older days of gaming when there was no internet and no guides, and you just played the game and were happy when you saw the credits, and had no idea you even missed anything. I feel like modern games with their map markers for everything and completion percentages visible have kind of changed the way many people approach games.
Not to say there's anything wrong with using a guide, play the game how you like. And there is definitely an argument that if you bought the whole game, you'd like to experience the whole game.
Slowly, just like with Ship 28, Ship 29 started to get the glow of plasma as the ship hit the atmosphere at over 26,000 kilometers per hour. This happens because the air heats up so much due to friction that it forms into another state of matter called plasma, which is composed of charged particles caused by the incredible energy around the vehicle.
How does NSF get stuff like this wrong? Reentry heating is a result of compression, not friction.
The regular ones are one of my favorite ramen packet brands. I've never tried the 2x or 3x spicy types. I could see 2x being good because you definitely build up a tolerance and I find the normal ones don't quite give the same kick anymore. 3x seems excessive but who knows.
You can buy the spicy sauce in a bottle, I have one in the fridge and throw it on my rice regularly. I like the noodles personally (not the carbonara flavor that seems to be popular now, it's not for me). Maybe Korean style ramyun is just not your thing.
I don't know what hotels you go to but my experience has been pretty mid across most of Europe. Bog-standard continental breakfast buffets. Croissants, orange juice, cereal, toast, all of mediocre quality.
Not terrible as it is, but you can likely get infinitely better breakfast by hopping over to any cafe across the street.