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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)ST
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9
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14,071
Joined
2 yr. ago

  • Source?

    Pretty much every popular indie game has a publisher. Publishers are great because they provide relatively low cost marketing, the trick is to be careful when signing a contract that you don't sign away too much while still getting value from them.

  • He worked at Blizzard, but not as a developer, it’s been likened to someone who worked in the billing department at a hospital weighing in on medical care.

    A QA would probably be more involved, since they would be testing the game or something related to the game. How relevant his experience was depends on what he worked on and who he had access to talk to. I learned a lot about electrical engineering while working as a software engineer at a company that built custom antennas because I talked to the EEs a lot. I wouldn't be surprised if he had a similar experience at Blizzard.

    preferring the ego boost of being a streamer

    And probably the money. With a big enough audience, it pays reasonably well. I doubt his games are selling well enough to live off of.

    He claims he was review bombed

    He claims the other publisher was review bombed, I'm talking about his studio's games, which do seem to be review bombed (overwhelmingly negative for recent reviews, positive all time).

    I think a lot of people who are mad at him were following him

    Perhaps. But a lot of people knee-jerk join the bandwagon as well. Look at everyone jumping on the Godot hate train. I refuse to form a negative opinion without being fully informed, because the cult of public opinion can be absolutely reactionary.

    So I err on the side of giving people the benefit of the doubt.

    And yeah, content creators jumping on the bandwagon isn't my cup of tea, since they have a motivation to exaggerate to get views. I want a pretty unbiased, fair take, not a rage bait take, and that's more likely to be found on a forum like this instead of on YouTube. Hence why I'm asking.

  • Tankies are pretty close to fascism, and tend to support regimes like in Russia the same as regimes in China. For them, the motivation doesn't seem as motivated by economics as itvi government structure, since modern Russia is very far from socialist ideals. Basically, anything that goes against US interests is the priority, not economics as it would for your average socialist.

  • Right, and that's completely brain-dead. We should be wanting to attract more talent, because more people able to take high-end jobs usually ends up creating more high-end jobs. We want more immigrant engineers, doctors, etc, because that encourages greater investment since the labor pool is deeper.

    But no, we'll instead block cheap imports and encourage more blue-collar work, and if we take that too far, we'll end up in a similar situation as we did back in the Great Depression when demand just evaporates.

    We should let developing countries develop and focus on what developed countries are better at: innovation. Attract top talent and keep investment dollars flowing so the R&D jobs stay.

  • Disagree, it's pretty far left. Reddit was center-left, this is where those too far left for Reddit came as it shifted a little to the right with the top-down reaction to the API change.

    You refer to .ml, but that's not really left, it's a tankie instance, which is closer to fascism than socialism. I see far more people on Lemmy idolizing communism/socialism than any other extreme ideology.

  • Jason on the other hand is relying on his credentials to back up his arguments and why people should listen to him.

    Perhaps. But he also has some relevant credentials, since he has worked with a big AAA studio, worked w/ an indie publisher, and has been working on games w/ a team.

    It's a bit odd IMO for him to go out of his way to defend live-service games since that rarely describes indies, but I wish he'd clarify his point there in the context of a revised understanding of the petition. It wouldn't sway my opinion, but perhaps it could sway others who are on the fence about the petition.

    It might have caused less of a stir if he didn’t flex on others about how good he is.

    Sure, but isn't that kind of what streamers do? If you're not wanting to watch someone flex on others, then perhaps watching a popular streamer isn't the best move.

    I think the main issue is that he didn't step to self-correct. When you have a controversial take (and I'm sure he was aware his take was controversial), you need to be extra careful you have accurate facts. When he got a bunch of pushback, he should've reached out to Ross to have him on to talk about the petition, which would both provide a chance to elucidate the facts, as well as give viewers more context on the issues he has with it. That didn't happen, and I think that's the main issue here.

    That said, I think the response to Jason/Thor was way too aggressive. Yeah, he has a bad take, but I saw some review-bombing on his own games, which doesn't really help things (I didn't even know he made games until I was trying to find out why so many people cared).

    Anyway, I'm happy to continue largely ignoring him, because he doesn't produce content that's interesting to me.

  • Buying on PC is a lot cheaper than buying on consoles typically, especially after a year or two, and PC sales are mostly (all?) digital now.

    And the thing about cartridges not holding the game is limited to specific games, devs still have the option of putting the full game on a cartridge instead of the license option. All that happened here is that devs got another option on how to sell their game, so if you want to gift someone a digital game but want a physical item to give to them, the license on cartridge option is perfect, and AFAIK it preserves the ability to resell the game (may be dependent on the game though).

  • I highly doubt it costs that much. You can buy 64GB SD cards for ~$10 retail, which includes:

    • margin for retailer
    • margin for company "making" it
    • margin for factory producing it

    If each step is something like 50% markup (not unheard of), the cost to actually get these things from a factory is probably about $2. Make it a bit more expensive because the packaging is unique to Nintendo, and their quantities are probably a bit less than regular retail SD cards, so maybe it's like $5 per card.

    That's a lot more than an optical disk, which are probably under $1, but nothing too crazy.

    I have no special insight here, just some general understanding of how retail works.

  • Nowhere near as big as yours. I haven't bothered checking, but probably something like 100 movies and about the same number of TV shows (only a handful of series). It consists pretty much only of what I've ripped from physical media, plus a handful of things my SO uploaded. Total storage is about 2TB, and mostly DVDs w/ a handful of Blurays. Rips are full quality, and mostly ripped from MakeMKV, with a handful ripped w/ Handbrake.

    We don't watch a ton, but I do order new stuff periodically, so it slowly grows (most recent addition is Adventure Time).

  • I just want to play SP, and the game requires being online always, and I think an Activision account. So I didn't buy it. I hear they have a "Steam Deck" mode that allows offline play, but why isn't that just standard? Why do you have to use a Steam Deck or pretend you're a Steam Deck for it to work?

    I loved the originals, but this is just a bit too much friction for me.