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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)ST
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808
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2 yr. ago

  • State of Fifa and NBA games is depressing. Even the annual release for roster updates wasn't something I liked, but it being full on freemium casino at annual full price is why I stopped getting sports games years ago. Left too bad a taste to get ripped off like that.

  • I think it's better to just admit someone doesn't care and they want to consume than trying to creating some moral loopholes for why it is excusable for a product they really want.

    It's like piracy. Some try so hard to morally justify it. Others just admit I want it for free. In the end we just want to consume. I sure do. I want my product.

  • If someone is conflicted then best is to wait for a steep sale, bundle, or giveaway so it's a decreased cut. Either way it's a win win for the wallet and I don't most people have trouble finding time to finish games and a backlog that keeps growing than having no games to play.

  • I hope some mods come out that allows it to be skippable for single player games. I wonder what this means for the future of Playstation games on GOG, since Sony had been releasing games there.

  • No it was just a comment to getting a gaming PC and a console. I've had a PS3 and PS4 for just the exclusives and encountered the drawbacks as a PC gamer used to PC performance being forced to use a console for the exclusives. So console is not an area I'm unfamiliar with, and personally over two console generations I found my PC to be the better living room experience, since PS3 and PS4 fell short of performance expectations.

    So this gen being able to not bother with one and just opt for only a hdmi cable was a dream come true as opposed to PC gaming and console combo. And looking at the console games that ended up trapped to being only playable on the console it was released while PC games I bought during the same time frame being playable and upscaling with the hardware to run better has made me more satisfied with my PC game purchases.

  • But those people are already using consoles because they find PC too confuse. This advice is for people who already have a gaming PC. Seems a waste of money to get something that can play triple a titles and then just relegate it to working on only a monitor and picking up a console to only play on the TV.

    That's what at least a $1000+ and then another S500-$700 and needing to buy games for another platform and internet subscription? Maybe doubling dipping on the same game along the way? I don't see the selling point for a PC gamer.

    It was even worse the previous two generations to do that since games running at 60 fps was a rarity so if you had a gaming PC it was the best device to actually take full advantage of the resolution and TV refresh rate. Otherwise it meant going nearly two whole decades of 30 and sometimes sub 30 fps gaming.

    And now Sony games come to the PC after a delay and Xbox exclusives is no longer a thing. There's less incentive than before for a PC gamer to put money into a console.

  • Unless your PC is really far away why bother getting a console then having to buy another set of games for it over a simple fiber optic hdmi cable to push a 4k/120 signal?

    I've seen up to 30M hdmi 2.1 cables which ends up being cheaper. Especially if you already have a gaming PC.

  • Consequence of what you are proposing is that companies with economies of sale or are willing to operate at a loss due to other sections of the corporation being their main source of profitable revenue would be only ones left. Ironically ensuring higher barriers to entry than there already is. The 10% is more realistic for key resellers than those trying to launch a profitable mainstream platform hosting and distributing everything as opposed to side project that can lose money.

    The CD Projekt-owned PC gaming storefront GOG just released a "facts and figures" breakdown of 2022 in an official blog post. The upshot? GOG experienced steady growth in its user base and library while also turning a tidy $1.2 million profit. It's a heartening turnaround to see as the service actually lost money⁠—$1.15 million to be exact⁠—the previous year.

    https://www.pcgamer.com/gog-looks-like-its-in-a-much-healthier-spot-after-a-hairy-2021/

    The cut GOG takes is 30%. Epic operates at a loss and is more a side project they are willing to lose money on, since Fortnite and Unreal is there real money.

    https://kotaku.com/epic-games-store-pc-profitable-google-court-case-apple-1850996972

    GOG also started to limit cloud storage per game to 200 MB

    As the size and number of games increase, so does the demand for Cloud Storage. These limits ensure that all players have access to sufficient and manageable space for their game progress, and that we keep the associated costs under control. By optimizing our storage allocation, we aim to continue providing a reliable and user-friendly platform for everyone.

    https://support.gog.com/hc/en-us/articles/18730340487709-Review-your-Cloud-Saves-to-avoid-loss-of-files?product=gog

  • People's first impression of it was Metro Exodus being pulled from Steam close to launch and becoming exclusive to Epic despite even physical copies having the Steam logo.

    https://www.reddit.com/r/pcgaming/comments/aqyjac/physical_copy_of_metro_exodus_for_pc_has_a/

    Turned out people don't really like a company going out of its way to try and remove purchasing options from consumers for third party titles. This not only affected steam but releases on GOG too.

    A lot of people requested that DARQ be made available on GOG. I was happy to work with GOG to bring the game to their platform. I wish the Epic Store would allow indie games to be sold there non-exclusively, as they do with larger, still unreleased games (Cyberpunk 2077), so players can enjoy what they want: a choice.

    https://medium.com/@unfoldgames/why-i-turned-down-exclusivity-deal-from-the-epic-store-developer-of-darq-7ee834ed0ac7