A "Build a house for your friends" game: Take the construction and resource gathering from a game such as (for example) Valheim and combine it with an Animal Crossing - Happy Home Paradise style gameplay that tasks the player to design houses for various characters.
This comment is definitely not inspired by spending countless hours building houses in Valheim for purely aesthetic reasons. /s
They are totally right, it's a shame that PC Gamer did not name a single woman.
One nitpick though: Two of the women named in the article, Rieko Kodama and Amy Hennig, did not create games for PC. Both were employed by console makers. Jen Zee being acknowledged is certainly deserved, but a there are many, many trailblazing women in PC gaming which should be highlighted: Roberta Williams (co-founder of Sierra Online), Brenda Romero (Wizardry series), Jade Raymond (Assassin's Creed producer) or Danielle Bunten Berry (M.U.L.E.), just to name a few.
Particularly the omission of Roberta Williams who has not only co-founded one of early gaming's most successful game dev studios and publishers, but also designed the long-running King's Quest series which transformed and defined the adventure game genre, is inexcusable. It does not get more influential in gaming than that.
*except for all the people who knew that execs like Ritticiello saddling a company with tons of debt would result in a financial mess that would undo even the most financially stable business.
They are banking on nostalgia, because nostalgia is all they have left. After so many people have left I don't even know what to expect from a new ME or DA game.
Depends, really. Producers do decide who will work on a movie in the first place. Producers's biggest influence is during pre- and post-production. It's true that producers stay out of the way during the actual production phase, but producers often take back control during the final cut (unless directors get the explicit right to do it that themselves) and other steps in post-production.
Avi Arad's track record is a very mixed bag IMO. His films include the "Spider-Verse" films on one hand, on the other there is stuff like "Morbius" and the live-action "Ghost in the Shell".
There is no doubt that Arad knows how to get the budget and bring the people together, but it certainly isn't always working out as intended.
Despite all that's happened, at least one source told the outlet they don't think Unity's moves were made out of complete malice. "They need to do something to make more money. Sadly, it wasn’t delivered well, but the need to make more money is still there."
And that's why every dev (who can) should run as far away from Unity as possible, because Unity will try to screw them some other way.
The answer is as simple as it is horrible: It's because for every burned-out, overworked and underpaid game dev, there are two starry-eyed kids who want to realize their dream and create games - and the C-suite knows this.They will replace any veteran dev with someone right out of college as soon as it is convenient
Mind, I am not blaming young people who want to create games. They lack the experience to know they are getting exploited. It's all the cynicism of managers who know no loyalty and only want profits.
And if anyone wonders why every new game somehow manages to be a buggy mess that needs fixing, you have the answer right there too: Because the devs who fixed it the last time got fired and replaced with rookies.
I argue the opposite: If you get rich, becoming a suspiciously wealthy furry is the only ethical choice: You gain riches, you don't keep them, you give them away to the less-fortunate.
If there is one upside to the Microsoft/ActiBlizz merger, then it is that this parasite will finally get out of the gaming industry. Kotick has shown again and again that he barely knows what his studios actually did. He infamously stalled the development of games with his incompetence, burdening devs with needless extra work.
So that guy now thinks he knows what the future of gaming is going to look like? Get f***ed, Kotick!
He lost his mind too.