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2 yr. ago

  • I'm confused and didn't understand this point.

    Both of the screenshots used in the article show the street names.

    Every street is shown on the zoomed in screenshot, and every major street is shown on the zoomed out screenshot.

  • If you don't mind me asking, why do you still use jquery and what do you use in jquery?

  • This really is a nice fun little intro to fragment shaders

  • Github has always had being a job site be it's secondary feature.

    Except that it has a slightly higher bar of entry to recruiters and recruitment bots spreading toxic positivity, and anyone asking for a job is able to prove (at least some of) their value by showing off their code and how they participate publically in other repos (if at all).

  • I wonder if they’re lying about this. Maybe the fans are super loud or something and they didn’t want the reporter to know.

    That's far too conspiratorial for me. Loud fans in an engineering sample aren't a reason to break a fan.

    A fast fan blade on a laptop would snap easily if it was handled, which is exactly what would be happening on both a laptop where assembling and disassembling it is a feature and a laptop being actively tested.

    If it was a blade that broke, that wouldn't stop the fan from working, so it was probably the servo, power, or bearings which is exactly what you'd expect to find broken in an engineering sample. Why? Because engineering samples almost always have issues in them. That's the whole point of the samples, to find out what the issues are so they can be fixed before mass manufacture.

  • I can't see your comment about heavy dev and testing.

    I'm curious about what exactly is chewing up that much RAM. Do you have a ridiculous amount of containers running? Or a big ram disk or something?

  • What are you doing that makes having 64gb ram useful?

  • PBS Space Time is awesome. Also Sabine Hossenfelder, Fraiser Cain, Issac Arthur, Vintage Space, and Curious Droid.

  • E2E:

    As far as I understand, Google wants to treat RCS similar to how it treats web:

    1. Have a standard
    2. experiment with some extensions
    3. learn what works and what doesn't
    4. build what works into the standard
    5. repeat

    In that case, e2e encryption is coming to RCS.

    I know Samsung is also experimenting with e2e encryption too.

    Other:

    iMessage itself also has more features than RCS. Built in e2ee would be a big one, and aome other more vain ones.

    What other notable features (besides e2e which is discussed above) does iMessage have?

    [...] Signal or even WhatsApp would still be superior.

    (Besides e2e,) What features to Signal and/or WhatsApp provide?

  • You're both right and wrong.

    Right:

    1. Google does have a management problem that incentivizes creating new messenger apps instead of supporting existing services, this has nothing to do with RCS though.
    2. Google is trolling Apple.

    Wrong:

    1. RCS is not a downgrade to Apple's proprietary protocol (unless you consider sending a laser show screen overlay animation as a specific feature, and not an easter egg)
    2. Everyone inside only Apple or only RCS has the same features (message reactions, high quality media, x is typing, seen timestamps, etc...)
    3. RCS is open, Apple's protocols are proprietary. No one but Apple can access their own proprietary protocols. Apple could support RCS if they wanted to. Apple is entirely responsible for the friction between their own protocol and RCS.

    Prediction:

    Apple will continue trying to control their own bubble to force people to purchase iPhones as long as possible. They will attempt to stall any EU regulations on standardized messaging with deceptive rebuttable that will take politicians time to realise that they hold no real weight. Eventually those arguments will be pulled apart and Apple will be forced to include a future RCS version as a supported fallback. (just like how the EU is forcing apple to allow third-party app stores, and USB-C connections)

  • I'm on Android, I can see both direct message reactions, ... when people are typing, and see when people have seen my message.

    This is all a part of the text message standard that every modern phone follows.

    Apple are the only major company that don't follow the RCS standard.

  • My top suggestion:

    Halo 3: ODST

    The entire game takes place in a single city in a single day during an invasion, with the player having flash-backs / flash-forwards as different characters so you can see what and how the city evolves over time.

    There's also a secret story (called Sadie's story) hidden in the terminals found around the city that follows a civilian and a [REDACTED] during the moment of invasion. If you're able to complete Sadie's story, it tweaks the 3rd act of the game.


    My other suggestions:

    You seemed fairly set on FPS games, but they're not the only ones that have the same dark environmental story telling like Bioshock, SOMA, and Alien Isolation.

    These are going to seem weird but stick with me here:

    1. Metroid Fusion
    2. Frostpunk

    Metroid Fusion is a platformer. So what? How can a platformer have that same kind of feeling? Well let me tell you, Metroid Fusion is one of the rare games that was able to do horror and do it without relying the easy immersion that FPS games tend to lean on. I never knew that a platformer could be terrifying and it was a wake up call for me, because I had never even considered that a non-FPS game could elicit those feelings.

    It's a gameboy advance game so super easy to emulate on a computer, you'll want to play on a keyboard or a gamepad, a touchscreen overlay can't keep up with the controls you'll need to pull off to survive. Go into it blind and despair enjoy.


    Frostpunk.

    It's basically a Victorian steampunk version of The Day After Tomorrow. The world is freezing. You're the leader of a charge of a city fighting for the resources to survive. You are from the last group of survivors. If you make a bad choice, everyone dies. The story is told through random events that pop up during the game where you have to decide which choice you want to go with, while exploring the derelict ruins of the other failed survivors to try and gather more supplies.

    Most environmental story games where you can see something has clearly gone wrong tend to be horror, where there is a threat that you can point to and say that is the bad thing that must be dealt with or escaped from. Frostpunk goes the other way. It is not horror, Frostpunk is terror. The climate is the threat. There is no escaping it, there is no way to shoot it with a gun, or a special weapon. It is ever-present, and it gets worse and worse each day that passes. It is a building tension that keeps twisting, getting tighter and tighter, where you will be forced to make hard decisions. The stress level only goes up. Whatever you lose you will not be getting back, and you're only able to keep a few things. What will you sacrifice to make it to the next few days.

    Frostpunk is the game equivalent of being a pilot in the cafeteria of an airport and seeing an emergency alert on every news station that a 1 mile high tidal wave is approaching and will hit in 30 minutes. And each minute that passes, the more desperate people will become, and the worse your situation will get.

  • It wasn't the profits or ads that got in the way.

    It was the security that got in the way. (remember the whole TPM module thing?)

    Iterating the version number was just a convenient excuse to throw more ads, and tracking in.

  • Yeah it looks like it, I wonder if the authors there had some sort of professional relationship with my link's host

  • Bird's don't eat worms, they charge off secret buried worm-textured USB cables.

  • The CommunityFactory is coming next week, and the CommunityFactoryFactory the following week :p

  • cURL was one of these for a while (according to my limited understanding)

    It was made in the 90s and it didn't get commercial support until a few years ago.

  • Samwho has great interactive articles, his recent article on memory allocation and slightly older article on load balancing are great for beginners just starting to explore those areas.

    If anyone is interested in other interactive articles that aren't necessarily about coding, Ciechanowski's are the best. He hand-codes each interactive example and each article is so full that they could easily be entire chapters of textbooks.