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sparky@lemmy.federate.cc
sparky@lemmy.federate.cc @ sparky @lemmy.federate.cc
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6
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552
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2 yr. ago

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  • Console manufacturers will have to adapt and liberalize self-publishing to stay relevant. AAA gaming continues to enshittify, and indie games / smaller studios are the ones releasing the good titles.

    Valve knows this, and the ease for developers to release on Steam means they’re well positioned to ride out the transition. By comparison, releasing on console means signing license agreements, getting access to proprietary SDKs, submitting your game through an approval process, getting each update reviewed, etc etc. The barriers make releasing on console very unappealing for smaller developers.

    So IMO if the consoles want to ride out the decline of AAA games, they will need to reinvent their image and how they interact with smaller studios and indies.

  • Mr Netanyahu, please stop dropping bombs on Gaza, ok? Anyway, here are some more bombs. All the bombs you want in fact, at our expense!

  • This isn’t an actual accession to the EU though is it? Rather just Moldova altering its constitution to reflect an eventual desire to join?

  • In Best Korea, it is whatever day Dear Supreme Leader says it is. Reality is for westerners.

  • That’s because these anti immigrant views aren’t supported by data, or logic, or common sense. It’s not like Americans are lining up to do the jobs immigrants are taking. The US can’t function as a society today without those immigrants. But the right just wants to coddle its racist base with “brown man bad”.

  • I feel like the decentralization brings some downsides in the quantity of bad actors, extremist views, and the like.

    The open platform certainly has an overwhelming advantage over Reddit in other ways, but there seems to be a higher number of trolls, shitheads, wackos, etc and in some cases entire instances dedicated to them.

    While these people get banned on Reddit, Lemmy hasn’t yet solved this moderation issue; user accounts are basically disposable and moderation is super distributed, so it’s easy to abuse.

  • For the longest time I thought I hallucinated this movie in a fever dream or something. I must have seen it as a kid back in the nineties. But it makes so little sense that I guess I thought I imagined it lol. Watched it like a month back and uh, it might as well have been a fever dream hallucination lmfao

  • Okay, but I mean, 60 million versus 30 thousand. The former is effectively “infinite”, I mean how many hours would it take you to walk that far?

  • That’s better than I was thinking. But still, nothing beats “infinite”.

  • Did they ever fix the game having a maximum map size of like 10.000 by 10.000? That limitation always seemed to put it at a disadvantage compared to Minecraft, for larger communities

  • This one made me burst out laughing, very creative

  • The comparison certainly makes sense. Awesome, that means we’re just a few years shy of a world war.

  • Yes you can run windows games fairly easily on Mac and Linux these days but it’s never quite as good as a native build.

  • There’s CrossOver on Mac which works pretty well for most titles too. Not as good as proton but let’s say 75% there. But you might be right that the success of proton is disincentivizing developers from targeting either. Still disappointing though as a game like this is an ideal candidate for Mac and Linux, compared to some AAA title.

  • Makes me sad to see it’s Windows only given it’s so graphically simple and low tech. Should be a shoe-in for a Mac and Linux version.

    Edit: yes I know proton exists, my point is that as an indie game it is likely built with something like Unity or Godot, and thus exporting a native Mac and Linux build is just a matter of turning on a couple check boxes.