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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)SO
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164
Joined
2 yr. ago

  • It's a relatively recent 1TB Samsung 980.

     
        
    rtctl 7.2 2020-12-30 r5155 [x86_64-linux-6.5.3-060503-generic] (local build)
    Copyright (C) 2002-20, Bruce Allen, Christian Franke, www.smartmontools.org
    
    === START OF INFORMATION SECTION ===
    Model Number:                       Samsung SSD 980 1TB
    Serial Number:                      S64ANJ0RA44661N
    Firmware Version:                   1B4QFXO7
    PCI Vendor/Subsystem ID:            0x144d
    IEEE OUI Identifier:                0x002538
    Total NVM Capacity:                 1,000,204,886,016 [1.00 TB]
    Unallocated NVM Capacity:           0
    Controller ID:                      5
    NVMe Version:                       1.4
    Number of Namespaces:               1
    Namespace 1 Size/Capacity:          1,000,204,886,016 [1.00 TB]
    Namespace 1 Utilization:            553,282,572,288 [553 GB]
    Namespace 1 Formatted LBA Size:     512
    Namespace 1 IEEE EUI-64:            002538 da11440dac
    Local Time is:                      Thu Oct  5 13:48:48 2023 PDT
    Firmware Updates (0x16):            3 Slots, no Reset required
    Optional Admin Commands (0x0017):   Security Format Frmw_DL Self_Test
    Optional NVM Commands (0x0055):     Comp DS_Mngmt Sav/Sel_Feat Timestmp
    Log Page Attributes (0x0f):         S/H_per_NS Cmd_Eff_Lg Ext_Get_Lg Telmtry_Lg
    Maximum Data Transfer Size:         512 Pages
    Warning  Comp. Temp. Threshold:     82 Celsius
    Critical Comp. Temp. Threshold:     85 Celsius
    Namespace 1 Features (0x10):        NP_Fields
    
    Supported Power States
    St Op     Max   Active     Idle   RL RT WL WT  Ent_Lat  Ex_Lat
     0 +     5.24W       -        -    0  0  0  0        0       0
     1 +     4.49W       -        -    1  1  1  1        0       0
     2 +     2.19W       -        -    2  2  2  2        0     500
     3 -   0.0500W       -        -    3  3  3  3      210    1200
     4 -   0.0050W       -        -    4  4  4  4     1000    9000
    
    Supported LBA Sizes (NSID 0x1)
    Id Fmt  Data  Metadt  Rel_Perf
     0 +     512       0         0
    
    === START OF SMART DATA SECTION ===
    SMART overall-health self-assessment test result: PASSED
    
    SMART/Health Information (NVMe Log 0x02)
    Critical Warning:                   0x00
    Temperature:                        37 Celsius
    Available Spare:                    100%
    Available Spare Threshold:          10%
    Percentage Used:                    1%
    Data Units Read:                    8,707,548 [4.45 TB]
    Data Units Written:                 16,750,179 [8.57 TB]
    Host Read Commands:                 60,932,777
    Host Write Commands:                210,324,713
    Controller Busy Time:               348
    Power Cycles:                       802
    Power On Hours:                     384
    Unsafe Shutdowns:                   64
    Media and Data Integrity Errors:    1
    Error Information Log Entries:      1
    Warning  Comp. Temperature Time:    2470
    Critical Comp. Temperature Time:    0
    Temperature Sensor 1:               37 Celsius
    Temperature Sensor 2:               47 Celsius
    Thermal Temp. 2 Transition Count:   54637
    Thermal Temp. 2 Total Time:         114793
    
    Error Information (NVMe Log 0x01, 16 of 64 entries)
    No Errors Logged
    
      
  • Maybe. It entirely depends on if you’ll be affected by the bugs that exist. I’ve personally only encountered one annoying bug. A Safari regression that blocks scrolling on video elements. Some of the new features are pretty cool.

  • Flash was a wholistic platform. You could draw, animate, script, play video, compile, etc within a single comprehensive editor. HTML5 + JS was only the low level technology. There was no tooling supplied when the transition happened.

    There have been some attempts to recreate the Flash ecosystem since then but they haven’t picked up steam.

    Also, there was not any system for porting your existing stuff over to the new tech. Adobe abandoned Flash so you were left to figure it out on your own. These days Flash games can actually be emulated using the modern technology so porting is fairly feasible. But again people have already moved on.

  • Valve is worth billions of dollars. TF2 almost certainly generates enough income to justify the resources needed to recompile the game. Again, I totally understand that it requires effort but it’s still dumb.

  • But they’ve done it before… Other Source engine games, like Counter Strike Global Offensive, have been recompiled to run on modern macs. I understand it takes some effort but it’s still dumb.

  • SteamOS is really evolving into something incredible. Now that it supports HDR and VRR it has become one of the best gaming experiences imo. It’s the fine tuning of a PC alongside the ease of use of a game console.

  • I’ve found that it depends heavily on what game you’re playing. I wouldn’t say 20% loss is uncommon.

    You could try using a kernel tuned for gaming but it probably won’t make up the difference.

    Honestly you’re probably better off not comparing to Windows. You’ll often fall short performance and feature wise.

    Edit: I’ve also found that people tend to oversell Linux. We desperately want more users but exaggerations do more harm than good.

  • An interesting effect of unifying Mac and iPhone tech is that games ported to Mac need little work to be ported to iPhone.

    Getting actual AAA games on iPhone is kinda cool but still seems very impractical. Mostly because if you can afford an iPhone 15 pro you can afford a game console, Mac/PC, etc.

  • Uhh. Who needs raytraced video games on their iPhone? I really doubt many mobile games are going to support and leverage that capability. If they do you would hard pressed to notice it on a phone screen.