Plasma randomly warns that my SSD is going to die?
sosodev @ sosodev @lemmy.world Posts 8Comments 164Joined 2 yr. ago
Yeah, I keep everything important backed up. I'm definitely fine if it dies. I'm just curious really.
It's a relatively recent 1TB Samsung 980.
rtctl 7.2 2020-12-30 r5155 [x86_64-linux-6.5.3-060503-generic] (local build) Copyright (C) 2002-20, Bruce Allen, Christian Franke, www.smartmontools.org === START OF INFORMATION SECTION === Model Number: Samsung SSD 980 1TB Serial Number: S64ANJ0RA44661N Firmware Version: 1B4QFXO7 PCI Vendor/Subsystem ID: 0x144d IEEE OUI Identifier: 0x002538 Total NVM Capacity: 1,000,204,886,016 [1.00 TB] Unallocated NVM Capacity: 0 Controller ID: 5 NVMe Version: 1.4 Number of Namespaces: 1 Namespace 1 Size/Capacity: 1,000,204,886,016 [1.00 TB] Namespace 1 Utilization: 553,282,572,288 [553 GB] Namespace 1 Formatted LBA Size: 512 Namespace 1 IEEE EUI-64: 002538 da11440dac Local Time is: Thu Oct 5 13:48:48 2023 PDT Firmware Updates (0x16): 3 Slots, no Reset required Optional Admin Commands (0x0017): Security Format Frmw_DL Self_Test Optional NVM Commands (0x0055): Comp DS_Mngmt Sav/Sel_Feat Timestmp Log Page Attributes (0x0f): S/H_per_NS Cmd_Eff_Lg Ext_Get_Lg Telmtry_Lg Maximum Data Transfer Size: 512 Pages Warning Comp. Temp. Threshold: 82 Celsius Critical Comp. Temp. Threshold: 85 Celsius Namespace 1 Features (0x10): NP_Fields Supported Power States St Op Max Active Idle RL RT WL WT Ent_Lat Ex_Lat 0 + 5.24W - - 0 0 0 0 0 0 1 + 4.49W - - 1 1 1 1 0 0 2 + 2.19W - - 2 2 2 2 0 500 3 - 0.0500W - - 3 3 3 3 210 1200 4 - 0.0050W - - 4 4 4 4 1000 9000 Supported LBA Sizes (NSID 0x1) Id Fmt Data Metadt Rel_Perf 0 + 512 0 0 === START OF SMART DATA SECTION === SMART overall-health self-assessment test result: PASSED SMART/Health Information (NVMe Log 0x02) Critical Warning: 0x00 Temperature: 37 Celsius Available Spare: 100% Available Spare Threshold: 10% Percentage Used: 1% Data Units Read: 8,707,548 [4.45 TB] Data Units Written: 16,750,179 [8.57 TB] Host Read Commands: 60,932,777 Host Write Commands: 210,324,713 Controller Busy Time: 348 Power Cycles: 802 Power On Hours: 384 Unsafe Shutdowns: 64 Media and Data Integrity Errors: 1 Error Information Log Entries: 1 Warning Comp. Temperature Time: 2470 Critical Comp. Temperature Time: 0 Temperature Sensor 1: 37 Celsius Temperature Sensor 2: 47 Celsius Thermal Temp. 2 Transition Count: 54637 Thermal Temp. 2 Total Time: 114793 Error Information (NVMe Log 0x01, 16 of 64 entries) No Errors Logged
Maybe. It entirely depends on if you’ll be affected by the bugs that exist. I’ve personally only encountered one annoying bug. A Safari regression that blocks scrolling on video elements. Some of the new features are pretty cool.
This one doesn’t even seem that bad. At least here the parking is clustered around a campus where people walk around and interact with each other.
Flash was a wholistic platform. You could draw, animate, script, play video, compile, etc within a single comprehensive editor. HTML5 + JS was only the low level technology. There was no tooling supplied when the transition happened.
There have been some attempts to recreate the Flash ecosystem since then but they haven’t picked up steam.
Also, there was not any system for porting your existing stuff over to the new tech. Adobe abandoned Flash so you were left to figure it out on your own. These days Flash games can actually be emulated using the modern technology so porting is fairly feasible. But again people have already moved on.
If you’re interested in the online multiplayer you should know that it’s super glitchy. Like barely functional in my experience.
Valve is worth billions of dollars. TF2 almost certainly generates enough income to justify the resources needed to recompile the game. Again, I totally understand that it requires effort but it’s still dumb.
But they’ve done it before… Other Source engine games, like Counter Strike Global Offensive, have been recompiled to run on modern macs. I understand it takes some effort but it’s still dumb.
It’s bad on both sides. Apple broke userspace but Valve could almost certainly compile for modern Apple systems without too much effort.
It is mind boggling that Valve won’t bother recompiling Source games for Mac. I guess they figure it isn’t worth it?
You can use holo-iso. Hopefully they’ll make it official eventually.
SteamOS is really evolving into something incredible. Now that it supports HDR and VRR it has become one of the best gaming experiences imo. It’s the fine tuning of a PC alongside the ease of use of a game console.
I use an RX6600 and I can tell you that I get a lot of loss when compared to Windows too.
You should also mention which nvidia driver you’re running btw
I’ve found that it depends heavily on what game you’re playing. I wouldn’t say 20% loss is uncommon.
You could try using a kernel tuned for gaming but it probably won’t make up the difference.
Honestly you’re probably better off not comparing to Windows. You’ll often fall short performance and feature wise.
Edit: I’ve also found that people tend to oversell Linux. We desperately want more users but exaggerations do more harm than good.
Bro why did you have to mention lil Sebastian? I didn’t want to cry today. :(
I didn’t notice it either. Maybe they don’t know at this point.
An interesting effect of unifying Mac and iPhone tech is that games ported to Mac need little work to be ported to iPhone.
Getting actual AAA games on iPhone is kinda cool but still seems very impractical. Mostly because if you can afford an iPhone 15 pro you can afford a game console, Mac/PC, etc.
Uhh. Who needs raytraced video games on their iPhone? I really doubt many mobile games are going to support and leverage that capability. If they do you would hard pressed to notice it on a phone screen.
Well that’s worrying.. thanks for the heads up!