They are and in a weird way they aren't... I didn't play a WHOLE lot of souls likes. I finished Elden Ring, am pretty far into Dark Souls 3 and Lies of P, played some Dark Souls 1 and 2.
The thing is: Yes, you die very often for sometimes maddening and sometimes silly reasons, but you get better: The mechanics just start to "click", you earn just enough souls to afford another level up or some piece of equipment, you learn the positioning of you enemies, their attack patterns, timings etc... And slowly and steadily you progress: Around the next corner, to the next boss, you beat the boss. Then you come back to an area you already visited and murder everything...
And if you can't progress in any way there are summons (players or NPC) that can give you an edge or you try using consumables you forgot about...
Especially the Fromsoftware games have managed to hit that sweet spot where the game is challenging but (most of the times) doesn't feel unfair or broken. It's just an amazing piece of game design and you should try it. :)
Doctors still do this, at least in Germany. When you're a smoker and getting pregnant, your doctor will most likely not try to bully you into quitting, instead they inform you about the risks and recommend you to cut down the smoking to a minimum but they will also acknowledge that you will most likely not overcome your addiction while your body is already under a lot of stress.
Why would that happen? There's no proof that printing money (while considering the boundaries of the real resources like available work force) automatically leads to hyperinflation.
I see what you mean, but this is not about having a strangle hold on the world or being the world's reserve currency. This is about having your own currency and collecting taxes in this currency. As long as a country collects taxes in its own currency there will be demand for that currency.
Okay, but even if the USA can't change the law regarding states bonds, it is virtually impossible that people stop buying US states bonds since the US Dollar is kinda like the most established currency in the world.
Serious question? Money today is nothing more than a number in an account. When a country needs more of its own currency, it can increase it's account by that amount.
Then stop selling bonds and start investing directly (build schools, repair bridges, pay your employees, etc.).
Countries don't have to take the detour through state bonds because they can make money out of thin air. State bonds are a self-imposed and there's no law of nature that mandates using them.
Don't get me wrong: You're 100 % entitled to your preferences and your definition of a hobby.
It was just unusual for me to equate a hobby with putting effort and perseverance into something. For me a hobby is something you simply do for your enjoyment in your free time on a more or less regular basis.
They are and in a weird way they aren't... I didn't play a WHOLE lot of souls likes. I finished Elden Ring, am pretty far into Dark Souls 3 and Lies of P, played some Dark Souls 1 and 2.
The thing is: Yes, you die very often for sometimes maddening and sometimes silly reasons, but you get better: The mechanics just start to "click", you earn just enough souls to afford another level up or some piece of equipment, you learn the positioning of you enemies, their attack patterns, timings etc... And slowly and steadily you progress: Around the next corner, to the next boss, you beat the boss. Then you come back to an area you already visited and murder everything...
And if you can't progress in any way there are summons (players or NPC) that can give you an edge or you try using consumables you forgot about...
Especially the Fromsoftware games have managed to hit that sweet spot where the game is challenging but (most of the times) doesn't feel unfair or broken. It's just an amazing piece of game design and you should try it. :)