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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)SM
Posts
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2,602
Joined
2 yr. ago

  • Isn't that how most businesses work? If a small company gets successful enough to be big but not so successful that they become the market leader then a big company buys them for their name and customer base.

  • As I post whenever someone complains about them not being free in !freegames@feddit.uk: you can sign up for a free trial of prime, claim the thirty or so games currently available, cancel, and keep all the games forever without having to give a penny to Amazon.

  • Resist the FOMO, don't buy a game just because it's brand new and they paid for enough marketing that everyone's talking about it. Go through your backlog, replay your favourites, find some cheap indies or second hand classic or free giveaways. Nobody can force you to pay through the nose for games and there's more choice than ever before!

  • I don't think anyone's claiming it's difficult, it's just more of a risk. If you're the investor calling the shots with your big bag of money do you choose a new idea which might be great but people might not like, or to rehash an existing idea that already has fans who will buy more of the same? The decision is entirely financial.

  • So...dev stumbles, fans harass, and the project is dead.

    Goodbye Winlator...for now?

    Ugh, another amazing one-person project killed by harassment. The internet makes it so trivial to bombard someone with hate-mail, and I doubt many of us have been through the "media training" necessary to deal with it. I only have the tiniest of projects going and if the people I thought I was making a nice thing for suddenly turned on me then I think I'd be saying "fuck it then" too.

  • Nautilus was torture-tested with poor aim scenarios, erratic flow rates, and simulated misfires

    reducing splashback by a staggering 98%

    Seems like they did this properly, and while it's not perfect it handles sprinkler mode pretty well

  • I guess it depends on how big the company is, if they have a long-standing team and work on multiple projects or if they're mainly contractors brought in for one big project. I'd hope a company like Supermassive have enough other projects going on that nobody's losing their job over this.

  • Why would they fire the team instead of just moving everyone to other projects? Aren't the tales you hear about projects being canned and the whole team made redundant specifically due to not having the money to do the project or because some new bigwig is trying to cut costs?