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Joined
1 yr. ago

  • I don't know how much you've been following the game, but we do know the combat is slower and more intentional in 2, with monsters telegraphing their attacks and a greater need to combo multiple skills together. Skills are designed to be more narrow and situational, given you can have more than two six-links now.

    Gameplay we've seen shows white mobs being seriously dangerous and flasks no longer recharge when killing them. Streamers who have been invited to the preview events in GGG's marketing tour have stated the game feels harder.

    Jonathan says he still wants to let people make crazy and powerful builds, but these changes suggest they're killing off the one-button facerolling PoE 1 is known for.

  • I loved this back when it was new. I still remember the lyrics off the top of my head!

    Stuff like this and Acquiring Potatoes existed in a critical time period when over-edited dubstep montages were still cool.

  • Good catch with the gravel texture! I didn't notice it in the back. On the topic of textures, I know there was a complete but very subtle texture overhaul sometime after 1.0, but I can't tell if this is before or after that change unless I reference the changed textures side by side.

  • Director of the game, Jonathan Rogers (who isn't in this video), has outright cited Elden Ring as inspiration for the design of combat for Path of Exile 2, and this video reiterates that.

    For devoted exiles, this promo doesn't reveal anything new, but it is happening in front of a larger audience. I'm looking forward to more class reveals.

  • Path of Exile has used its own early access system multiple times before. If it's anything like the 3.0 closed beta, the most recent time this happened, they'll send waves of invitations to signed-up site users.

  • bunboat

    • Assault Android Cactus
      • Slick arcade-style twin-stick shooter with a pumpin’ soundtrack. Lots of characters with unique playstyles. Local co-op.
    • Crypt of the NecroDancer
      • Bring rhythm to the classic roguelike. There's local and online co-op and lots of mods.
    • Just Shapes and Beats
      • Rhythm bullet hell with a large EDM soundtrack. Local and online co-op.
    • Keep Talking and Nobody Explodes
      • This is a stretch of the "couch" part of couch co-op. One player must defuse a bomb. The other players have a bomb defusal manual and must help the first player without being able to see the screen.
    • Moving Out 2
      • Work together to drag and throw furniture into a truck. Chaotic co-op with physics, local and online.
    • Gauntlet: Slayer Edition
      • 2014 revival of an 80s arcade classic. Co-op dungeon crawling action. Warrior needs food. Badly! Local and online co-op.
    • Pizza Possum
      • Very soft stealth game about stealing and eating lots of food. Local co-op.
  • Nowadays? If you want to get a game in my face, it has to be via word of mouth or be blown in by the winds of Steam.

    I took a look through my game library and these are the broad categories of how a game ended up there.

    • Friends (though I tend to be the recommender for my friends)
      • Path of Exile, Cobalt Core
    • I liked the demo at Steam Next Fest
      • Moonlight Pulse, Laika: Aged Through Blood, Cassette Beasts
    • Announcement through a game I already like
      • Jackbox series, Slayers X, Vertigo 2
    • YouTube channels
      • Game Maker's Toolkit: Neon White, Toodee and Topdee, Assault Android Cactus
      • From other channels, but I don't remember which: Gunfire Reborn, A Short Hike, Bug Fables
    • Sheer luck
      • I found Corn Kidz 64 from a tile at the bottom of a Steam store page, before it was released
      • I found Hypnospace Outlaw from Steam's discovery queue…
      • …and following through the music credits got me to Queenjazz's Bandcamp site, where I found an OST for a different game, Grapple Dog!
  • Put out Witness 2 and I'm all over it.

    If you liked the puzzle design style of the Witness, check out Taiji. It uses a similar open-ended structure that leaves puzzle rules for you to discover on your own.

  • Currency market. We're saved! The divine orbs will come in quick and so will the inflation!

  • Do I get to throw a ball at the TV?

  • It's such a cool moment. It really slapped me on the knee. Most memorable part of the game.

  • YES I really need the sixth circle station in Manhattan thank you

  • Games I know of on Android:

    • Ganz Schön Clever — Digital adaptation of a board game. It's like bingo except you roll dice and there's actual skill involved.
    • Knotwords — Crosswords but instead of word clues, each region of the board indicates what letters appear there.
    • Threes — 2048 was a ripoff of 1024, and 1024 was a ripoff of Threes. Threes is the OG.
    • Sagrada — Digital adaptation of a board game. Build a stained glass window by rolling dice and placing them on your board in the right pattern.
    • Simon Tatham's Puzzles — Big compilation of various puzzle types.
    • Handshakes (by Pet Pumpkin) — "Solo co-op" sokoban puzzle where you try to get two guys to shake hands.
    • inbento — Assemble lunch boxes by sliding tiles around to match the reference picture.
  • I'll back up June. I was "that's pretty nice" on Undertale but wasn't nearly as positive on it as its fandom was. I loved Inscryption. It's not meta like Undertale, but it does have occasional fourth wall breaks, which is part of its game-within-a-game fiction.