Bounded accuracy is probably the single worst design I've ever heard about in ttrpgs, and I've looked at some of the math you gotta do in fatal. The things actually designed for it make you feel pathetic, the things that aren't make the game boring.
A major issue with 5e is that it breeds players who are very bad for the space. They think DMs are secondary (at best) or just have no idea how a game actually works. It might just be because it's popular, but i do think some of their scummy practices (like splitting up all the books) contribute to it.
Doom Eternal would be way less fun with no ammunition, not trying to be insulting but you really don't know much about game design. Doom Eternal, very specifically, uses ammunition to encourage a specific play style the game is built around.
Limitations enhance fun, that said I'm against that level of book keeping. For special ammo yes, but running out of normal ammo is best saved for just a botch or crit fail
Which is the only way to stop people belly aching that they aren't as world defining as wizards. Magic will always have a bigger effect on the world than a guy with a pointy stick.
Bounded accuracy is probably the single worst design I've ever heard about in ttrpgs, and I've looked at some of the math you gotta do in fatal. The things actually designed for it make you feel pathetic, the things that aren't make the game boring.