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Joined
2 yr. ago

  • That's summed up why it sucks so niche much when "that game" is online. Unlike offline ones, eventually they'll die.

  • Difficult, yes. Impractical? Absolutely not, at least with some planning ahead. It's not trivial (and I never said it was) but it's getting both easier and more important every year.

  • Of course - I get that. I'm a programmer myself.

    But it does have to be said that there's little excuse for not doing it anymore for heavy applications, especially games. The tools/frameworks/engines have vastly improved, and people know (at least roughly) ahead of time what work is going to slog the CPU, especially in the case of a AAA studio.

    Note: I'm only referring to relatively modern games here - anything that's older than when multithread really took off gets an automatic pass - it's not reasonable to expect someone to cater for a situation that doesn't exist yet.

  • Heh. Classic case of being able to market your product as being "multithreaded" because is uses 2 threads? :P

  • Surely there's no way that's just the ram... did you also double your workload or something?

  • I don't think there's any real shame in uploading something like that (though I respect wanting to wait until it's finished).

  • What's their definition of AI then? Seems like games that feature heavy procedurally generated content (for example) could fit many common definitions, and that is clearly not in the spirit of what they're trying to do here.

  • the plurality of people using it wrong doesn’t make them not wrong

    The scary part about this is that it kinda does. The more people use the term wrong, the more widely accepted the new definition will be - we see it happen with language all the time. I personally hate it, but I think it does highlight the importance of standing against it and ensuring people don't just accept the "new definition".

  • Looks very nice. Have you put it up on the KDE plugin repo?

  • An important question though.

    I have, when I first set it up, and again once when I needed to.

  • That only kinda works. No multiplayer, no achievements, no cloud saves...

    Some people will immediatly want to respond with "I don't want that anyway". Before doing so, please consider whether you're missing the point entirely.

  • At least with Spotify, you don't specifically buy any songs.
    GOG is the only good egg in your list. Shame their Linux support is awful...

  • Duplicati, to a friend's home server who lives in another town.

  • The single binary thing is a nice idea. I don't see myself migrating off mailcow anytime soon though - I have no desire to set up mailservers more often than required.

  • It'll be a long time before anything can reasonably generate that kind of resolution. Streaming is almost definitely out, and the GPU required to run a game at that at anything but minimum settings...

    That said, gotta look to the future I guess. Gotta wonder if there's any tangible benefit to going over 4K, unless you're nose is up against the screen anyway.

  • Unfortunately, there probably would be. Hopefully it would be less popular, but some people just non-ironically think that way. Disturbing, but reality.

  • And still getting to "enjoy" the issues their launcher has (especially on linux).