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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)SC
Posts
10
Comments
459
Joined
2 yr. ago

  • mechanics that penalize you for opening treasure chests too soon.

    Unlike all the other chests, the ones that “penalize you” have an event and prompt asking if you want to open them, and in a game about time travel, it’s not too hard to figure out what’s intended.

  • People generally don't talk too much about things that don't particularly stand out. If a game is bad, people will complain. If a game is good, people will praise it. If a game is middling, most people will just move on. Nobody's going to start a discussion about a game that was vaguely enjoyable but not noteworthy, unless expectations were unreasonably high to begin with.

  • Originally, they were treated as players. A damage spell that could hit a player could be redirected on resolution to damage their planeswalker instead. This led to some pretty dumb situations when rather than declare a spell targeting the planeswalker, you would declare it targeting the player, essentially tricking them into thinking the planeswalker was safe and allowing a spell to resolve, only to redirect the damage after the spell is allowed.

    Creatures having to be declared attacking a planeswalker specifically made the game tedious as well.

    The fact that you have a game-breaking permanent on the board that you have to turn your attention to immediately even if you're way ahead in the game, it just feels worse than stabilizing the board and turning the tide. And then they have to keep making new, more powerful ones to get people to buy new product.

  • Agreed. They sort of made sense as an experiment in Lorwyn, but planeswalkers became the face of the game and had to be shoehorned into every set since then. They're bad game design as all the rules and strategy need to be adjusted just to make them work, and they still take over games on their own.

    The real shark jump was when they made a set with dozens of planeswalkers in it. Way to take your worst-designed cards and just shove a set full of them.

  • I just roll up the cable and stuff the charger behind the strap anyway. It's never been an issue for me.

    What I did find that I liked is this stand that fits in that hole. It had a hole to mount a cheap USB-C dock which I had to make a little bit bigger for the one I own, but it's pretty convenient for me.