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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)SA
Posts
2
Comments
1,080
Joined
2 yr. ago

  • I mean i guess it worked, overwatch is pretty happy community right now (by online game standards), least in my experience. Although I think the bigger thing is toxic players are first to leave for other games, like rivals.

  • yeah but we don't ned the whole NAFTA agreement, just what the lawyers have managed to write up in days. There's this for Canada's side which is long but still useful (i'd like it if someone could create a more simplified version that combines some of the more similar versions but hey), I'm looking for a version of the US side of things, which seems to be changing much more frequently.

  • That's windows 98 background colour isn't it? That is 0x008080 so it is literally, by definition, half blue and half green.

    E: I pulled out the colour picker and it's 0x017a86 so not quite win98 background, and therefore very slightly blue

  • That's true but the dose is incredibly low, about 0.03–0.1 μSv per scan. This is the equivalent to a couple minutes of background exposure or eating a banana. A flight new york to LA is 40μSv.

  • I think the cpc is probably holding off on attack ads until after the leader is selected, I expect the libs to start losing momentum once that starts, but hopefully it's still enough to cross into winning territory. I really hope Carney doesn't have any skeletons (or shoe polish) in his closet.

  • I played quite a bit last night (about 30games or so) and I can say I like the perks overall. It shakes up the core gameplay loop for each hero, and it adds a much needed disincentive to switching. There's still lots of rough edges, with some heros I felt like you'd be stupid to not always pick one option, but with many I felt there was really good strategic reasons why both choices could be viable, I hope over time it leans more into the latter. I also notice some of the perks seem to make the heros more consistent while the other choice is more skill expressive, which i think is an interesting way to try and make heros viable in both low and high ranks. Of course as players learn the system this will all change.

    I hope most of all that these perks make patch notes more interesting. They have hinted that they expect the perks to change often and I hope that is the case. I think ow2 had a very algorithmic feel to their balancing, lots of small number tweaks that did actually make the game very balanced but i think took a lot of the character out of the heros.

    As for cosmetics, I don't really care about them, but the lootboxes seem generous I guess. I like that they made the odds public, and I like that (as far as I can tell) you can't seem to be able to directly buy them. I think those 2 changes makes them much less predatory and is overall a positive change.

  • the funding doesn't get approved until the design phase is done in 5 years, it will have to be a liberal (or ndp) government then in order for this to happen. This is basically a campaign promise, which isn't necessarily a bad thing per se.