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Joined
2 yr. ago

  • So, uh, are we doing World War 3 now? Just asking because I need to know if I should be canceling my summer plans and investing in canned food.

  • I would think this was cute. It's low-stakes, playful boundary pushing that indicates flirtatious interest.

  • Honestly I feel like characters die all the time, to the point that I mostly roll my eyes at it. Yeah yeah, "stakes," "emotional impact," whatever, now they can't be in any more stories, which is bad if I liked them, and also means they don't have a chance to become more interesting if I didn't.

  • Edit: Wait I get it, if you bracket the statements differently (so that "do not have" applies to each one instead of all of them) you get (!A && !B && !C) instead of !(A && B && C). That seems super unintuitive and I can't believe the majority claimed that there's no ambiguity, when I feel like they've chosen the much less obvious interpretation.

  • I mean that sounds nice, but honestly I don't "progress" nearly as much as I "faff about" so stuff like XP lets me have the illusion of progress while I spend 30 hours roaming around the starting area looking for collectibles. I'm not sure what a real-time effect on that would look like.

  • But... I like it when number go up!

  • It's hard to know if I underrate it when I wasn't able to finish it (or, honestly, make it even halfway through). I liked what I played, but I'm clumsy and slow. In Dark Souls this is usually forgivable as long as you learn to choose the right option; in Sekiro you must execute and I never got good enough.

  • It's only in SMM2, which doesn't allow you to edit other people's levels. And actually there is now a 3rd party tool to view SMM2 levels so those levels are now exposed as well.

  • Sorry, yeah, it is intended that all levels are beatable. To upload a level you must prove that it is beatable by clearing it from the beginning without dying, and then clearing it again from each checkpoint (if there are any) to prove that it can also be cleared from any checkpoints.

    Hacked levels have existed that cannot be cleared, but they can be reported and Nintendo takes them down. They should all be taken down by now, but in any case if it's obviously impossible (the goal is completely blocked by impenetrable walls) Team 0% marks them as hacked on their spreadsheet in addition to reporting them, so they wouldn't count.

    In this game you can download levels and see the full level in the editor, so it isn't possible to make a level that is "practically" unclearable using hidden information. Any things like hidden keys, "passcode" sections (where you need to hit blocks a certain number of times in order to manipulate things hidden off screen), etc. are trivially defeated by viewing the level in the editor.

  • The red balls are lit Bob-ombs. While lit, they can be carried, thrown, bounced on (with spin jumps), and kicked (when touched any other way), and obviously after a short time they explode. Thrown, dropped, kicked, or bounced Bob-ombs kill enemies and collect coins.

    Yes, in Super Mario World the spin jump allowed you to bounce on dangerous enemies including Piranha Plants, and actually the Super Mario Maker version is nerfed in some ways: in the oringal SMW you could also spin jump on certain things like fireballs and saws that you can't in SMM.

  • As someone who played 1 and then 5, I was really annoyed by how nice most of the demons in 5 are.

    Also that one character whose arc is about coming to terms with the fact that her family is actually broke, when she had built her identity around being rich... but MFer you're a demon overlord! Your overlord power is mind control! Just take other people's money!

  • I don't think DD1 and BG3 have very much in common, honestly. DD1 was not a game where you engaged in immersive dialogue or developed interesting relationships (well, there was a relationship mechanic, but if you didn't know how it worked, it didn't feel like you had a lot of input.)

    It was more a game about walking around surprisingly atmospheric environments and then fighting for your life against surprisingly difficult encounters. (It also had the reverse-difficulty-curve problem, where the beginning of the game was very hard and the enemies felt very tanky because of how damage was calculated, and then once you had some reasonable gear and stats the game got much easier.)

    I would definitely watch someone else play an hour or two of DD2 when it comes out before you decide to buy it, especially if the action combat was what you didn't like about Dark Souls.

  • It's quite good. If you're looking specifically for aliens, you'll enjoy the second trilogy (Brightness Reef, Heaven's Reach, Infinity's Shore) which is set on a planet where members of various species are attempting to live together outside the structure of galactic society.

    I like Sundiver even though it isn't very much like the rest of the series. I'd say check it out, and if it doesn't grab you just move on to Startide Rising. Skipping straight to Brightness Reef will also work.

  • Very cool! I'm looking forward to it, but it also seems like the first expac that I might not want to enable for every playthrough, which is interesting—I wonder if we'll see more of these themed packs going forward.

  • I think the tentacles might be growing out of her back. And the "handbag" is definitely a grimoire (or at least a book)! It has bookmarks in it.

  • Before I expanded the post to see the tagline, I was like "Wow, I didn't know those Anglicans were so zealous." ^^;;

  • How did you learn they were tourists? Is there a better article?

  • The losses are being distributed among society while the corporation keeps the profits. No one thinks this is actual socialism, that is the whole point of the saying.

  • I haven't read the book in 20 years, maybe there weren't any on Arrakis. But people for sure used them; this Dune wiki says:

    However, shields for ships and planetary installations could and often did have extremely low penetration velocities, as artificial life support technologies could be utilized while the shield was active.

    So shielded installations must have existed.

    It also says that Duncan Idaho sometimes used the threat of the laser-shield interaction to intimidate his enemies; I don't remember that, it must have been in a book I didn't get to.