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2 yr. ago

  • Piracy exists because it's easier than the alternative. Textbooks are expensive as hell and publishers are working to demolish the used book market - first by changing the version every year, and now with one-time-use mandatory software keys. Sites like Libgen wouldn't have to exist if textbooks were $20 a pop, or if the used book market was allowed to exist. These problems are created by greed.

  • I often say that weight loss is "simple" insofar as the equation you used but it's not "easy" because our bodies and brains are hardwired to consume and store as much food as possible.

  • Just commenting because this is a really good point and I'd love to know whether there's an answer besides "the other folks mentioned are loved more by the internet", since I really don't know about the specifics here.

    I do understand the rationale behind "there are non-writers who work on the show and they still need their jobs", though. While it would be nice if this strike turned into a general strike in the entertainment industry, I don't even know how many of those other folks are unionized.

  • $1/day is pretty cheap. I've been alive around 12k days. For less than the price of a car, I can erase my own existence. Sounds like a bargain to me!

  • That feeling's just gonna intensify over time, friend. The people who have time to post on the Internet are overwhelmingly 1) literal children and 2) college aged adults. It's not just here, it's the whole dang web.

  • This whole thing is absurd and overcomplicated - they could have just copied Unreal and slightly undercut them.

    It isn't too complicated, but for example, a game which made $2 million in gross revenue would owe Epic Games $50,000, because it would pay 5 percent of $1 million, keeping the first million entirely—minus whatever other fees are owed, such as Steam's cut.

    There should also absolutely have been a grandfather clause for games already released.

    I get Unity needs to make money. They've never been profitable. But they've seriously overcomplicated the whole thing and gotten people angry at them.

  • Back at my old job (I haven't really worked in an office since, remote and all that) the newer building across the street had restrooms with stalls that closed all the way and went down to the floor, no gaps. And there were an absolute ton of stalls. (One of the issues I've had since gender transition is the continued need to use a stall but there are usually way less in the men's room, but the restrooms in that building had so many stalls, it was incredible.)

  • 🤯 I frankly never thought of just asking. I figured they were under the gun to deliver so quickly that they wouldn't do that. This changes things. I may have to visit In-N-Out again.

  • I'm just looking at Wikipedia here but their net income in 2022 was US$ –921 million. Granted I'm not a financial wizard but I am at least somewhat confident that a negative number for net income is bad, like they're not actually making money after their expenses.

  • Beat Saber, currently. Get me in that music zone and let me wave my arms around like an idiot.

  • I do appreciate the taste, but I wish they weren't so soggy. I would love them to be fried and crisped up a bit more.

  • Oh no, the Business Systems Analysts are gone. Whatever shall we do. Society won't survive like this. Who's gonna analyze business requirements for systems. A tragedy, to be sure. 😶

  • IMPORTANT EDIT: I have learned that Unity is going to charge for games already released now. This is a scummy move. I have still not found info on whether devs will be back-charged, like suddenly a huge bill will show up for games which already have a million downloads and a lot of revenue. I was previously in tentative favor of this change only so long as:

    1. it would apply to newly-released games after the change (no longer valid)
    2. the first 200,000 installs would not be back-charged even after the change over (still unknown to me)

    Scummy move, Unity.

    ORIGINAL POST:

    I'm seeing a couple pieces of misinformation in here so I just wanted to clarify:

    • This applies to the free Unity and Unity Plus - the enterprise version has different thresholds.
    • The fee will apply to games that have made $200,000 USD or more in the last 12 months AND have at least 200,000 per-game lifetime installs.
    • Even then, the costs are different depending on which country you are in - "emerging market" is only $0.02 vs $0.20 for other countries.

    Essentially it looks to me like you have to have made a significant amount of money already to be charged these fees - someone releasing a free game that goes viral won't be charged. One thing I haven't found is whether those first 200,000 installs will or won't be back-charged. If the initial installs aren't back-charged then I would consider this very reasonable, frankly, and cheaper than Unreal provided the game you release costs more than $4.00 (since Unreal takes a flat 5% of revenue I believe).

    Unity does need to make money to be able to keep developing their engine, and right now as far as I understand it they aren't making money.

  • Proudly a nerd

    Jump
  • You know, I don't think I've ever had anyone judge me for my love of Star Trek. Sci-fi and nerddom is a lot more mainstream than it used to be.

    However... If someone were to flip to BBC America and watch one episode of TNG, and that episode was The Royale, I wouldn't even mind if they judged me for all eternity.

  • Aw man, the feels. I wish I could have told my cat during euthanasia how much I love her and how everything was okay, I know she was in a weird unknown vet's office and she was in pain but it was going to be over soon, and how much she transformed my life and made it better, and that I hope I did right by her for the eight years she was part of my life. Love you babycat ♥️

  • Wow $200? Must be an insane conversion rate from USD to DarSeq. Time to stock up on bat'leths while the getting's good.

  • I was really hoping for the Duo to succeed and be iterated upon. It fascinated me and seemed like it would be useful for taking notes at work, provided I ever RTO. Oh, well.

  • If it's anything like my vehicle, they forgot to securely tighten the gas dilithium cap after refueling.

  • I have talked about VAST in a previous thread here but this bears repeating: a lot of neurotypicals, especially younger kids who grew up for several years on screen-based learning while the pandemic raged, have environmentally-caused ADHD-like symptoms, and we need to find ways to help them as well.

    From ADHD 2.0 (highly recommend this book):

    Modern life compels these changes by forcing our brains to process exponentially more data points than ever before in human history, dramatically more than we did prior to the era of the Internet, smartphones, and social media. The hardwiring of our brains has not changed— as far as we know, although some experts do suspect that our hardwiring is changing— but in our efforts to adapt to the speeding up of life and the projectile spewing of data splattering onto our brains all the time, we’ve had to develop new, often rather antisocial habits in order to cope. These habits have come together to create something we now call VAST: the variable attention stimulus trait.

    Whether you have true ADHD or its environmentally induced cousin, VAST, it’s important to detoxify the label and focus on the inherent positives. To be clear, we don’t want you to deny there is a downside to what you are going through, but we want you also to identify the upside.

    Their journey to addressing their brain issues will be different than ours but we can support each other in the meantime.

  • Two lost media from my childhood.

    1. the lost "Saban Moon" pilot. Something talked about on Geocities pages back in my preteen years which was almost guaranteed never to be recovered, until someone dropped it on YouTube last year.
    2. Pokemon Live. I desperately wanted to go to this, it was even playing in the next city over, and my parents said no, we'd buy the VHS advertised on the Pokemon website whenever it came out... Guess what never came out? I spent years scouring old websites for script fragments, saving screenshots and camcorder bootlegs, audio recordings... I would wager that, until six years ago, I had the most complete version of Pokemon Live out of anybody on the internet. And then someone dropped the full version, one of those saved for posterity full stage recordings, onto YouTube.

    Both of these are abysmal, but it's not really about the destination so much as it is about the proof of having taken the journey.