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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)RU
Posts
2
Comments
648
Joined
1 yr. ago

  • Thing is, if you're trying to bite someone to death the neck is the most natural target (vs. bending down to take a chunk out of their stomach or trying to open the veins in the arms). The difficulty is more in actually getting in range, which realistically would get down to grappling in a fight.

  • LOL, that's amazing.

    Also, d4 is the damage of a dagger, which is a weapon made specifically to kill people and has a ~25% chance of killing a commoner (who typically has 4 hp) in one hit with just the rolled damage.

  • I do think it’s a bit crazy that people learn to drive manual cars on the road. It is a lot to manage when you have no experience. Learners should be given a few hours to just mess around on an airfield or car park so they can get a feel for the machine first of all.

    Really good point and IMO it should extend to automatic cars. Handling a car isn't completely trivial, I never understood why you're supposed to learn it in the middle of traffic (OK, the answer is probably "money", but still).

  • Speak for yourself! I definitely ignore many quests that have practically no story when there's fleshed-out main story quests to do and I don't desperately need the loot or experience points, especially when combat is not the game's strong suit.

    I'm playing Cyberpunk 2077 right now, I'm about two thirds into the main story while pretty much ignoring the fixer quests (which tend to be generic) - the combat system of the game doesn't really do it for me, and the main story is really fun.