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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)RO
Posts
27
Comments
2,647
Joined
2 yr. ago

  • I noticed that finding a statistical breakdown is really difficult, so I went with a source I knew was reliable and still gave a number. Thank you for finding something more specific.

  • The best DMs will allow it as an immediate reward and remember it for minor consequences later to progress the campaign in some way. "Druid knocked unconscious and taken while eating ants" type stuff

  • Well I mean looking at the play, other player is in check and has to defend the king. Depending on the response, it could take out the queen. Overall, the player is already in a really shit position. Taking a chance could backfire or help come back from the brink

  • Developing a game and experiencing a game are 2 very different things. Having developed games in the past, things can be similar on the surface but everything about how it was made can be completely opposite. At one point we had free reign to work on whatever, and then it changed to daily focuses. That's a huge change in the experience of developing and completely opposite of the game before.