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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)RE
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Joined
2 yr. ago

  • The challenge is that AI for a video game (even one fixed game) is very problem specific and there's no generalized approach/kit for developing AI for games. So while there's research showing AI can play games, it's involved lots of iteration and AI expertise. Thats obviously a large barrier for any video game and that doesn't even touch the compute requirements.

    There's also the problem of making AI players fun. Too easy and they're boring, too hard and they're frustrating. Expert level AI can perform at expert level, which wouldn't be fun for the average player. Striking the right difficulty balance isn't easy or obvious.

  • I won't aim to change your mind but I'll add that one of the reasons they're so expensive is, at least in the US, there is simply a struggle to build mega engineering projects. From project management to the blue collar skills required (nuclear isn't the only large scale engineering project with cost overruns). Things were more favorable in the 80s when plants were built somewhat regularly and the country had collective experience completing these projects.

    Renewables are similar too on both the installation and design side. More experience in manufacturing, developing, and installing helps to lower costs.

  • Yeah your understanding about the towers is correct. I don't think it's inherently bad, I've even enjoyed it in some of the AC games, but in rebirth it just feels like a bad chore list. Some of the combat challenges can be interesting but the ones with the summon stones (I forget the name, but they reduce the power of summon fights and do other things) and scanning the life springs are just terrible imo.

  • This is a pretty bad take and I feel like you must have not really played tribes very much. Comparing tribes to CS? Really? You think the popularity is because of the team sizes?

    The fact that they are only implementing 16v16 seems like a warning flag to me. I wouldn't be surprised if this ends up as a mediocre experience with a few tribes mechanics just largely trying to cash in on name recognition.

  • This drives me crazy every time I see it so I'm glad to see others recognizing this. Yes game production has gone up, but the market has massively increased. Your costs are fixed; doesn't matter if you sell 10,000 copies or 10,000,000. More people are gaming than ever so when I see all these attempts to squeeze more money from consumers to address rising costs I have no sympathy for the publisher.

  • YouTube already does that, though? In fact your premium sub helps creators much more than a non-premium viewer does. Of course the multiplier proposition would be new/different.

    Not trying to shill for YouTube but that's one of the main reasons I have a subscription is to support creators I like.

  • Basic features like turning a bulb on with a set brightness or color (if you're lucky, you can turn on with a set brightness). No support for scenes (due to matter spec) which can lead to issues sending commands to light groups. And if you want to actually update bulbs good luck because it's buggy as hell.

  • Factor 1: Not quite accurate. Yes there are categories of waste; the names change depending on the regulator. The lower level wastes are already disposed of in the US (there are already four such facilities). The politically charged problem is always the spent nuclear fuel itself.

    Factor 2: Senator Reed (D-NV) was a former Senate majority leader. He extracted the defending of Yucca Mountain from the Obama administration as a concession to pass Obamacare. It's still technically viable and not disposing of waste costs enormous amounts of money. The federal government is legally obligated to take spent fuel off the hands of operators. Obviously they have not, so the government is sued (and loses). This has cost the government roughly $20b for their inaction see here..

    Factor 3: You can recycle spent fuel but there's no concept as spent fuel with zero radioactivity.

    Two largest problems in the US: Inability to manage waste and inability to execute on large scale construction required for nuclear.

  • I'm not really convinced that a GPU backend is needed. Was there ever a comparison of the different CLIP model variants? Or a graph optimized / quantized ONNX version?

    I think the proposed solution makes a lot of sense for the task at hand if it were integrated on the pic-rs end, but it would be worth investigating further improvements if it were on the lemmy server end.

  • Reprocessing already exists and it's been done for decades. I can't imagine reprocessing fuel for recycling the usable components is that compelling in the US and it would be more geared to waste reduction. 99% of spent fuel by mass could be reused or otherwise treated differently for disposal as it's radioactivity is much much smaller than the portion that has been transmuted during power production.