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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)RE
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  • Uff this started out for me as being "easy! Minecraft, Factorio and a third one!"

    And then quickly and only devolved into an abyss of deliberation...

    • Do I take EU4+DLC+Anbennar because then I would finally have an excuse to actually learn and play this damn game? (Plus having base game and Anbennar basically doubles the replayability)
    • Do I take VintageStory so I can finally learn to actually play it well and start creating meaningful mods for it?
    • Should I take Noita or Caves of Qud? Should they be replacements for DF?
    • Is either of Civ V or Civ VI replayable about for me for this much time?

    And from there the more basic questions:

    • Does any of the three games need to be entertaining enough to basically always run or could/should it suffice to simply rotate between them?
    • How much time would I reasonably want to spend playing vs creating?
    • Also am I allowed to spend some time basically daydreaming every day (aka the games are meant more to actually keep me sane rather than get people to recommend good games they have given thought and time to?) or should they/would I want them to keep me occupied basically 15/7?

    So yeah, Minecraft probably still stands as there are way too many mods and building ideas for it to (probably?) become truly stale in a lifetime!

    And Factorio because I still want to actually finish an AB run for once, or a SE run, or ... You get the idea. Buut the third slot would likely be a make or break for this whole endeavor and now it's back to square one again!

  • Okay first of all this message is really nicely written to explain multi collision attacks! (I knew some stuff about hashing and collision attacks before but not about multi collision and why that would be really useful here.)

    However, I first thought they were looking for inputs which basically preserve a known state and then generating an alphabet with those kinds of blocks (basically have one for each symbol and up to n additional blocks to "reset" the state to the known value) because that could shrink the size of stored blocks by a lot (I'd imagine).

    But now I am wondering if that's even possible currently (even with an algorithm as "broken" as MD5 has become now)?

  • Except you already have that update installed, the box is not checked and the entry is still respected, nobody could possibly tell you why because that's not how it's supposed to work and everyone else works as stated! And now you have to live with the knowledge that your system is in some unobserved quantum superposition with a critical fix in place which may stop working at any moment for any reason and nobody can tell you how you even managed to get into this situation...

  • Except they only look like that if there is an external reference system imposing some structure on the atom! Otherwise all orbitals are basically spherical because they can all just be in a superposition of all possible orbitals and we couldn't tell a difference...

    And then suddenly you have two atoms meeting and need to explain why 1+1=0 for their molecular orbits -.-

  • Aren't we also "just" animals as well though?

    (Not defending either side, I just really dislike it when statements suggest we aren't also literally animals that somehow figured out to think slightly more than others...)

  • And then there are devs/games like Nolla/Noita which specifically included a nice little message for data miners which asked them to keep all the gained secrets a secret until a certain date with a reward for both them and the community if they did and who would have guessed: they did! And now they are immortalized inside the games credits!

  • This might be a bad place (i.e. post, the community is correct), but looking at the void has got me interested so I wanted to ask: What are the main advantages of using runit compared to systemd? Like I don't want to know all the differences (of which there are apparently many since people complain about systemd being too "bloated"/spread out over different systems?)

    Also in all the "typical" discussion on systemd vs runit plenty of people talked about serious problems with runit and sometimes said something or other about process security? Is that substantiated in any way (as in "yeah technically during the boot process runit could be vulnerable to X if executing an unsafe script while systemd can't do that because it does Y instead" or is it more like "yeah no, people just claim X when it's not really possible or systemd also has the same problem, they just don't talk about it"?)

    (Hopefully this doesn't turn into yet another thread about people bashing each other over this choice since that usually leads to no information being really trustworthy unless one wades through tons of long posts external to the thread...)

  • Oh but the fireworks of Ericas "broader detect magic" became so popular that she actually added back all the spark colors for all the moral edge cases!

    We now have novice wizards playing around with exactly how angry they need to be and how gaudy their robes need to be to get the different signals triggered...

  • Or just plug it into a running campaign: A wizard was using another smaller plane of existence as this, but they have somehow become unable to close it again and the party need to venture inside to fix it so he may safely close it again!

  • Actually "whole numbers" (at least if translated literally into German) exist outside America! However, they most absolutely (aka are defined to) contain 0. Because in Germany "whole numbers" are all negative, positive and neutral (aka 0) numbers with only an integer part (aka -N u {0} u N [no that extra 0 is not because N doesn't contain it but just because this definition works regardless of wether you yourself count it as part of N or not]).

  • Nah even statistics is perfectly logical and right, but not because truth is absolute (there may be such a thing, but we definitely don't have access to it in that case. [At this time?]), but rather because math defined there to be a way in which all you derive from it is 'absolutely' true. It just might be 'absolutely' true in a system that isn't ours, or isn't useful for answering anything we want to ask...

  • Wait what? Are there actually elevators "programmed" this way‽ (can this behavior even be changed in the controller?)

    Because I have never "tested" this behavior per se (I mean you mostly want your elevator to move anyway so you ideally remove the obstruction the first time it didn't fully close...)