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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)RE
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1 yr. ago

    • any carrier within range can still potentially track you, maybe not with airplane mode but Snowden says don't trust that
    • GPS still "works" without any signal, service or net access
    • AGPS mandate forces 911 calls to reveal your location

    For max privacy without going completely analog you'd want a device with NO cellular radio at all

  • Be that as it may, I personally wouldn't consider someone to be a very knowledgeable (on how games actually work) game developer if they didn't at least know how to use things like linear algebra to make a character run and jump naturally and such, even if they're not coding like that day to day and just using a higher level framework.

    You don't have to agree with me, and I still respect your opinion either way.

  • Depends entirely on your definition of "gamedev", IMO. If you're trying to write a platformer in basic C with no external libraries, you will absolutely need to use algebra/geometry/etc. and maybe even some more advanced things like physics/calculus depending on what features/effects you want to put in your game.