Looking at your Spotify page you will be an artist who gets nothing in this new plan. You have 14 average monthly listeners right now - each song needs 1000 unique listeners per year to get any sort of payout.
You can't just put your music on Spotify unfortunately. Google Play Music had the option to pay a small one-time fee to get your music up there, but they did away with that when they moved to YouTube Music.
If you're unsigned you need to go through a service like TuneCore to get your music on any of the streaming services.
It makes it so that I know some of my listens are just going to line Spotify's coffers. I have a number of bands I listen to who are under even 500 monthly listeners. Even if they're only getting a couple cents, I know they're at least getting something from my listens on Tidal.
No, they spun it that way by deceptively going on a rant about how many "songs get fewer than 1000 plays ever" and doing the math based on that in the "article," but that's not what the change actually was. If you read the details of the change below that, it is that they will no longer pay out at all for songs that get fewer than 1000 unique listeners per year.
You still aren't talking a ton of money, but if each of 999 listeners streamed a song once per month, the artist could be losing close to $40 per song per year.
Not really, they set a "minimum threshold" of unique annual listeners to get a payout. If a song has at least 1000 unique listeners per year it gets the same payout it did before. If it gets 999 it gets zero.
So if Google sold its phones at a loss then Epic would have no problem paying the fee? Sure.
The more interesting part of the argument is saying that people will contact Microsoft/Nintendo/Sony for technical support with a game and expect them to help while Apple or Google would send you to the developer.
Did you know that mastodons were relatively short? Despite being nearly 40% more massive than modern African elephants, the American Mastodon was 25% shorter on average!
You must have missed the top comment where it was stated that publishers need to agree to have their games on GFN. Activision not only told Nvidia that it was okay to put their game on GFN, they likely had developers work with Nvidia to iron out any issues in creating the VM that it uses.
Wine/proton are unauthorized tools - most publishers don't care, and some even encourage it and help to fix issues (i.e., No Man's Sky), but it's still not officially agreed to like GFN.
It's not a minimum before a check is issued. If you do not have a certain number of annual listeners on a track you never get paid out for it. If you had 100 tracks that were each streamed by 999 listeners who each streamed them 100 times per year every year, Spotify will no longer pay you a dime, ever.
I think a key point of confusion is in the way they presented it. They talk about how many songs have "less than 1000 listens" and that those would only make $3, but then their new policy is to deny payment for "less than 1000 listeners." If each of those listeners streamed the song once per month, you're talking closer to $40 than $3, and that's on a per song basis.
You said disaster movie, not scientifically accurate documentary.