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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)PW
Posts
3
Comments
89
Joined
2 yr. ago

  • Interesting take. I prefer spaces because each piece of code that I see with tabs has an implicit tabsize you really need to have if you don't want the code to look ugly - especially if the person has been mixing tabs and spaces - and they usually do. Sometimes unadvertently.

    When you remove all tabs at least everyone is on the same page.

    To the actual problem raised by the article:

    I have ADHD. Two spaces per indent makes it damn near impossible for me to scan code. My brain gets too distracted by the visual noise. Someone who’s visually impaired might bump their font size up really large, and need to scale up or down the amount of space per indent. Someone might just prefer it because…

    I wonder if it could be possible to adjust the "indent number of spaces you see" in code editors. Code editors are able to figure out what are indents and what are not, so in theory it should be possible. Perhaps that would be an idea for a new feature?

  • I would say it is this way because it takes a big effort to crunch all the patches that have been made thus far and make an easy-to-read summary out of them.

    It's not something that comes for free. You need someone on the job.

  • I would also add that maintaining a fork means either missing out on the new features from the fork or have a lot of trouble rebasing every now and then (the more the fork is different from upstream, the higher the cost of rebasing)

  • I understand that video games dev and Web dev does not overlap but the developer field is more vast than just Web. For example embedded development uses a lot of C/C++ so knowledge would be transferable there.

    I would also say that even though the engines or framework is not the same, surely there are human skills that can be transferred like managing a project, solving problems, algorithms, performance analytics and debugging.

    But that's only my theory and I have no experience on switching field like that

  • I highly disagree with the 2nd point

    I hate RTS because there are so much going on everywhere at the same time that I just can't handle it. You gotta master your production while scouting while repelling raids while strategizing to see what kind of army the opponent is building while exploring the tech tree and.. damn how did they just send an army of 50 fellas??

    MOBAs allow me to fully focus on the moment and whatever I'm doing instead of being perpetually late on the actions that need doing

  • I’m yet to find a single field where most tasks couldn’t be replaced by an AI

    Critical-application development. For example, developing a program that drives a rocket or an airplane.

    You can have an AI write some code. But good luck proving that the code meets all the safety criteria.

  • Then you have to ask yourself, is it worth it to add yet another function that can crash your program if misused just for that 10% in a situation where they might not even matter

    C/C++ already exposes a ton of undefined behaviors: it is part of the language to give full control to the programmer. If you want a language that minimizes the number of undefined behaviors you can get into, C/C++ is not the right candidate anyway. Something like Ada or Rust is much more relevant for that.

    So I would say yes, just as long as it is properly documented.

  • The cost and size is daunting but it makes up for the variety of scenarios and enemies. The game box is literally filled with stuff with almost no empty space left.

    On one hand playing solo requires you to play two characters so the decisions will get more complex as you have two characters to think about. On the other hand they made a digital adaptation of the board game where it plays exactly like that: you play two characters. And people seems to like it. So perhaps it's not so bad after all.

    Personally I think I would miss the interactions with my partner if I were to play solo. Both the "we did such a good move the two of us" and "wtf did she do?" moments 😄

    The campaign and character progression however is very entertaining - it would be the same playing solo.

  • I am having a great time playing Gloomhaven Jaws of the Lion with my SO. It's easy to set up and the game introduces you gently to gloomhaven rules. The scenarios are very nice to play. We can't wait to play the next scenario when we finish one!

  • Is it a problem of contributions (nobody made a PR adding those missing features so they don't make it), technical challenge (those features would be hard to implement due to how Lemmy and federations work) or policy (whoever is maintaining of Lemmy does not want these features to happen)?

  • Any game that requires regular playtime is a nope for me now. I switched to games that you can put off easily - games that are playable under a fixed amount of hours and that do not require dedication.

    Typically right now i am playing Dark Souls on twitch - I can turn it on, play a bit (even just 30 minutes) then put it down easily.

    I also switched to board games - my SO is not into video games but she is into board games so we can enjoy that together. We are playing Gloomhaven Jaws of the Lion right now it's a blast

  • My personal opinion on the subject is very different than the poster’s, which can be summarized to that I don’t oppose art because I don’t like the artist, I won’t stop reading Lovecraft or listening to Vivaldi because they were trash people, because their art is great. So I don’t in fact agree with what the poster said

    OP did not say they did not want to play the games. They said they could not play their games because that would be giving money to the studios; that which is a form of support. The relevant sentence is here:

    I can’t play them because it’d be giving those companies/people money

    I am fairly sure that OP would love to play the games they cite. And that they love the art. But that is not the point. The point is whether or not they are willing to support the bad practices from the studio. Because if they did buy the game, indirectly it would be supporting those bad practices.

    Your initial point (the "global average" of it) was that there are more serious things to care in the world - you were assuming that OP had to be doing something else such as buying non-local food which is bad for the planet, and you were more or less saying that it is stupid for them to care about what happens in the game industry when they most probably do not care about the food they eat.

    My point was that you were doing moral assumptions about OP - I pointed your specific avocado example, but even more generally than that, you were assuming that OP had to be doing something wrong somewhere in the context of ecology.

    Well, now, my last and final point is that OP may be someone who is careful about what they buy generally speaking (not just avocados), whether it be shampoo or whatever. Again, I do know people who are very careful about what they buy. They will try their best to never buy something new for instance ; buying from second-hand places for example. And they will try their best to almost never waste something. If OP were to be someone like that, then your whole point would not apply to them. Hence my initial point.

    I did not get your meta-logical reasoning on your last paragraph. But I will leave it at that because I am not sure continuing this discussion is fruitful.