Skip Navigation

Posts
1
Comments
268
Joined
2 yr. ago

  • There's a new "DLC" that gives the game Switch 2 specific upgrades. Buying the fancy $80 cartridge includes this "DLC" on the cart, but not the existing DLCs. If you already have the Switch 1 game (as an install or a glorified access key cartridge) and its DLC, you'll be able to play that on Switch 2 and also able to buy the $20 "generation upgrade" as DLC for it.

    The physical copies "have the game on them" but not the software updates and DLC, and once you've played on the updated version once, your save file is no longer compatible with downpatched versions. You're loading part of the game from system memory with or without a cart, so there's not really a functional difference between a physical and digital copy unless you plan to resell.

  • And don't forget that if you somehow lose access to the digital product called "v1.1.2" without losing access to your save file, you still can't use that save file with the helpful little bit of plastic you have with v.1.0.0 on it. This is very possible with 3DS games, because the physical cartridge stores the save file but game updates are installed to the system memory/SD card. The 3DS also ties your licenses to the console, not to an account, which means that if you lose your 3DS but still have your copy of Smash Bros, replacing the 3DS will let you redownload the patch but not re-buy or re-download the DLC. Without piracy or buying a secondhand 3DS from someone who has the Smash DLC, you'd never be able to be Cloud on Smash 3DS again.

    Physical game copies have been practically irrelevant from a software preservation standpoint since the X360 and PS3. Nintendo took an extra gen to catch up as usual. The only meaningful preservation work that can be done for modern game consoles is cracking the console's DRM so that even the "digital-only" games and all updates/DLC can also be backed up somewhere that will tolerate the death of all Nintendo servers and devices. Thankfully, Nintendo's software has never had an era where this isn't true by the end of the console's lifespan (sometimes it becomes true really early, like with the Wii and Switch). We just have to hope that the homebrew wizards find something on the Switch 2, even if it's a limited exploit that needs a hardware modchip and only works on launch models.

  • Hollow Knight also felt like it was in dialogue with the Souls series, because the Souls series iterated on a ton of Metroid's mechanics in a new space. So it took Souls' "what if Metroid mapping, lonely mysterious vibes, backtracking and key/locks, but slower paced 3d combat and the keys aren't weapons" and went "Ok but what if we used the lessons we learned from you to improve the Super Metroid formula that inspired you?"

  • Symphony of the Night is, in fact, the origin of the term Metroidvania but not in the way you might think. Castlevania pre SotN was a very different series with none of the elements associated with "metroidvania", so people started calling SOTN a "metroid-vania" derogatorily, as a Castlevania that was trying to ape Metroid. The term had staying power for the genre because what the fuck else are you gonna call them, it was before slapping -like on everything was popular but after calling stuff "clones" had fallen out of favor. No, "search action" will never be a thing. And you're not just gonna call them Metroids because that's one specific series. So after future Castlevanias had Metroidy stuff in them, it became a genre name.

  • Or it's actually running at 720p30 and being FSR/framegenned into a blurry shimmery mess. There's no way Nintendo managed to cram a chip powerful enough to render its own Switch 1 games at true 1080p120 into a tablet.

    Fixed.

  • Figured this was talking about ditching Mozilla altogether, as this news is about a web service, not a new anti-feature in Thunderbird.

  • Or it's actually running at 720p30 and being FSR/framegenned into a blurry shimmery mess. There's no way Nintendo managed to cram a chip powerful enough to render its own Switch 1 games at true 4k120 into a tablet.

  • Swapped to waterfox a while ago. Copied the profile folder over and boom, done, no more mozilla corp in my browser.

  • Unfortunately, "Elden-likes" will likely end up like 99% of "souls-likes" where all they do is copy the surface level stuff ("hard boss fights! Bonfires!") instead of actually iterating on what made From's games so well designed.

  • I do 100% see where you're coming from too. I just think that people shouldn't include Elden Ring when listing trend-chasing games that lazily slap "it's a big open wooooorld!" onto an existing linear franchise. Elden Ring's systems were designed really well around the bigness and openness of its world, unlike something like Sonic Frontiers or any of the MMO-single-player UE5 stuff coming out of AAA studios. And they even had the decency to build a whole IP around this new, distinct gameplay formula instead of making it Dark Souls 4: This Is What Dark Souls Is Now.

    Like, maybe you don't like red wine, fair enough, but at least Elden Ring is serving the red wine alongside a steak instead of alongside a bowl of Lucky Charms or fettuccine Alfredo.

  • But you could always run past enemies in Dark Souls, and it was a much more relevant gameplay pattern in those games that didn't put a Stake of Marika right in front of the boss door. I think the open world adding nonlinearity to the Souls system was really elegant, since getting stuck on a boss meant you usually had something else interesting to do while improving your skills and/or grinding for stats. You still can bash your head into the boss over and over until you finally solve the skill issue, of course, and Stakes of Marika make that a lot less frustrating. But if you were in the situation in DS1-3 and decided "no, I want better numbers before I try again" you just had to go grind trash to level up and that's it. At least the "go fuck off and farm souls" option in Elden Ring is fun when doing so is clearing minidungeons and evergaols and maybe seeing new loot.

  • Ubisoft doesn't get to earn "woke credits" for this game. Regardless of how they epic owned the racists and Elon on social media, they're still Ubisoft.

  • God I hope all this backlash backlash about owning the people that are complaining about a black guy in japan doesn't end up translating to "buying this Ubislop is praxis!"

    Who am I kidding, of course it will.

  • $1000 and your gaming PC for Alyx is way beyond buying a PS4 for Bloodborne, and even doing that is a bridge too far for me.

  • It's FOSS at least, but when a Discord replacement kinda needs all the users on the same server (one of the subtler evils of discord is using "server" to mean "chatroom"), you're still in the hands of the master company's decisions regarding their instance. The only theoretical protection from corporatization on Revolt is that when they do start shilling Revolt Ultra (and locking features behind it), someone else can fork their codebase but must still convince "the community" to migrate - including new accounts, reconnecting to all friends, communities moving to the new fork (likely without their history coming along for the ride)...

    Matrix is feature-bare at the moment, but as a federated platform it is more tolerant of Matrix Dot Org going corpo. It's the same situation as what'd happen if Lemmy.world or Mastodon.social started piping in ads and subscriptions - bad, but not platform-killing. Revolt is basically analogous to Bluesky, with Matrix as Mastodon. Bluesky obviously won the fight over Twitter refugees. I think Mastodon would have had a chance if they had polished up onboarding and focused on ease-of-transition a couple years before Twitter imploded. Hopefully Matrix devs do that push before Discord finally gets to the tipping point where people are willing to actually go somewhere else. It needs to have Discord-level convenience and quality on screenshare and group audio/video rooms on day one of Discord imploding to have any chance. To have a good chance, it needs to be as good as or better than Discord Nitro, for free, on that day.

    I think one thing Matrix does better than Discord and Revolt is allowing p2p file sharing as an option, in addition to serverside hosting. File size limits in a chat client are a lot more tolerable when it's "whoops, we don't want you uploading a 2gb video file to our servers... But would you like to send it directly? Your contact will need to accept the download." As a general rule, chat apps being more p2p means they're more sustainable (because the servers don't have ballooning storage requirements) and more private (because with p2p e2ee communications, nobody but one of the peers can share your data with anyone). P2P is notoriously hard to wrangle for group chat situations though, or validating 5 clients per user like how people use Discord. Also, resilient data is often considered a downside in social situations- people like being able to delete and edit their messages. Yes, someone could already be screenshotting/archiving their Discord chats but a p2p system would have everyone automatically doing it.

  • No, this is worth treating with just as much disgust as if it was what people think "mobile ads" means. It's ads in the client, on mobile. Desktop discord "quests" and nitro upsells and flashing graphics on a "shop" button that shouldn't exist in the first place are ads too.

  • $20 Walmart Onn 4k. Degoogle it if you want or just slap smarttube and jellyfin/plex on it.

  • If you're leaving Plex because it's subscribeware, Emby is also subscribeware.

  • And now, that feature costs $240. Suddenly, jumping through hoops to configure Jellyfin's external SSO plugin becomes a lot more rewarding.