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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)PI
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2 yr. ago

  • Just to be “that guy” I wanted to say that an acronym is technically an initialism that you pronounce as a word, like SCUBA, LASER, or NASA. If it’s just letters that stand for something, it’s called an initialism. No one cares (not even me), but I had to say it :P

    Most acronyms that have a W in them are pointless to say aloud in English. It’s almost always shorter to just say the words. Like WTF, for example. Those are my least favorite

    Oh and YMMV. I used to work with car data and we would use YMMB to mean “year/make/model/body” and so I always start reading YMMV wrong and that bugs me

  • Monster Hunter is a great example of a series with quality sequels. They always add some new, interesting mechanics, trim the fat from the previous iteration, and add new content while still keeping the core gameplay exactly the same. There have been some exceptions, but generally every MH game before they split the dev teams had been an improvement on the last. Even when they cut the swimming from 3U to 4. It was a system that most players didn’t enjoy, and 4 had so many great new additions like mounting that it hardly felt like anything was missing.

    That said, one of the main criticisms you’ll hear from players is the “ultimate” edition being the same game with just some new hunts tacked on. Or even that the base version isn’t worth it and the ultimate version is the “real” game. Nowadays they do expansions instead, which I think players generally find more palatable

  • Granted, I haven’t played the original Dragon’s Dogma in like 10 years and I’m watching this on a small phone screen, but if you told me this was DD1 footage, I would believe you. I really don’t see the difference. That said, DD1 also looked awesome and I did enjoy it for the most part… I think it was just missing something to be truly great. I’m just not sure what that is. Back then, I thought it was multiplayer. As a huge Monster Hunter fan, DD felt like a great competitor or rival (despite both being from Capcom) and so I just thought multiplayer was a no-brainer. Now, though, I really appreciate single player experiences more and more, so I’m not sure that was really it. Maybe it was the Pawn system just didn’t do it for me or maybe it was that the quests didn’t flow.

    Either way, I think I’m excited to give DD2 a try. The classes in DD1 were very cool, especially the advanced classes. Looking forward to see what this game has to offer

  • It’s easy to get hung up on this stuff. I’m guilty of spending way too much time thinking about this kind of thing. There are so many potential nameless towns and villages that you can just make up your own without worrying too much. You can always make up your own kingdom or region without ever specifying or even mentioning what sphere, planet, plane, continent, or whatever you are on. With deities, they almost never matter unless a player is planning to lean heavily into it, and even then, you usually can skim some basic details about one or two gods and make stuff up from there.

    If you read deeply into the history of the realms and their lore you will learn that it’s mostly independent nonsense. The pantheons and cosmology that the official setting uses has changed so many times that you can really just do whatever you want. There are literally worlds that are identical in every way except for a few things. They exist in the same place and time but are invisible to each other and just served as an excuse for the writers to say “it’s just like this other setting… but different.” The world your campaign takes place in can just be another one of those. A world based on the official Forgotten Realms, only in this world, the king is dead of the magic is delicious, or there’s no such thing as dragons, or gods don’t exist, or whatever.

    Don’t let the existing lore stop you from telling the story you want to tell, because it never stopped any licensed content creator from doing whatever the fuck they wanted

  • TCP is when you don’t get your package because you weren’t there to sign for it and now you have to wait until tomorrow for them to try again. You were home all day and no one rang the bell but you still keep finding a “sorry we missed you” slip in the door. Eventually you have to go to the package center and get it yourself.

    UDP is when you get 50 packages per day thrown on your doorstep. Some of them are probably yours and some of those are probably what you ordered, but they show up fast and often

  • I’ve been watching some GPW3 gameplay, but I also would probably not be able to play it lol. I just beat Jedi: Survivor yesterday. I waited a while to pick it up because of all the performance issues and it really did run like crap, but at least I got it on sale and it was still quite fun.

    I’ll probably either go back to Sea of Stars, which I only played for a couple hours so far, or maybe I’ll play The Messenger, which I bought at the same time in a bundle.

    Also, with the release of the Rivals 2 Kickstarter, I’ve been playing a bit of Rivals of Aether with friends. It’s one of the greatest platform fighters out there, but I feel like it’s still very underrated

  • Notice that Q14 still allows for commercial tournaments but only if they acquire a license first. This is something Nintendo has been pushing since at least last year. That’s the debacle that killed Smash World Tour and the hill that Panda Global died on.

    Not saying I agree with it. In fact, it’s so stupid, but there is still a path forward for now if Nintendo continues to give out those licenses. The real question is, what absurd rules will TOs need to adhere to in order to get a license?

  • I had the same experience. It was fine for a while with just error pop ups, but at some point it started crashing like a lot. The devs are taking a break, I hear, so it’s unlikely to get fixed any time soon. I switched to Voyager, but there are other apps too. Not sure if there’s a good workaround in Memmy itself

  • My favorite Halifax fun fact: In 1917, a munitions ship exploded in Halifax Harbor. To commemorate the event, the City Council created ‘Splodey, the Halifax explosion mascot.

    In addition, each public broadcast of Shaggy’s “Mr. Boombastic” is followed by a moment of silence

  • I’ve been pretty psyched for this as someone who consumes a lot of 2D Mario content including Mario Maker and SMW ROM hacks. Glad to see basically everyone saying it feels solid

    However, this quote from Digital Spy,

    Instead, Wonder's strongest moments are when it takes a breather, taking the time to set the scene while letting the platforming do the talking.

    Is something I was kinda worried about as well. The wonder effects that were shown seem cool, but I really want the platforming to take the lead role. SMW ROM hacks show us that pure platforming can still be creative as hell. I wonder how SMBW will stack up to the likes of, say, GPW3