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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)PE
Posts
5
Comments
68
Joined
2 yr. ago

  • I don't know why some people are so preoccupied with fat people. I'm not inhaling their cancer fumes. I don't care what they do.

    There are systemic issues to address, but saying "get more discipline" is not helpful.

  • VSCode is open source with an asterisk. All the official releases are pumped up with not so open source microsoft parts. I recommend using VSCodium. They take the code and compile & release it so you don't have to do it yourself. You'll have to update it manually, but honestly I had a 1.5 year old release running before I thought to.

    The GDScript VSCode(ium) extension is excellent. I've never tried Godot with C#, so I can't say about that extension.

  • Godot is great for 2D, is FOSS, and it is getting stronger by the minute. Where it doesn't meet your requirements is perhaps that its main language is their own GDScript. it's a really easy language to get started with, but still "obscure". You can, however, use C# to do (I think) anything you could with gdscript.

    You can also use C++ to do everything. This is called GDNative. With this you're basically just rewriting / adding to the game engine that is written in C++. Probably harder to get into, especially if you're not too familiar with the language.

    I had experience with python so GDScript came naturally, and the documentation is really thorough.

    With Godot you can export to Windows/Linux/Web in one click. Exporting to Android just needs like 15 minutes of setting up using the tutorial in the docs, and that becomes single click too.

    You can even download the game engine onto your phone and it works the exact same there! Though I wouldn't want to develop on a tiny touch screen lol