This is why I do it. To encourage me to look around the game world and truly appreciate the amount of work that went into creating it. The games that build gameplay around no map benefit so much by allowing me to explore. It’s made WD:Legion so much more fun to approach. I get to figure out my way around building by using the gameplay mechanics they built and plan a route like a “real” hacker.
Oh, I absolutely did, and for exploring it adds a ton to the experience, but when trying to complete missions, there will be a dozen points marked on the minimap and no visual cues otherwise. Or if I need to travel to a mission, same thing. I disable it when I can, but I find myself having to re-enable every 10 minutes.
I honestly believe a HUD minimap is one of the worst game UI elements a game can have. There is rarely a canonical explanation to begin with as to why your character magically knows the layout of rooms they haven’t entered and even worse that they know the position of enemies.
Even further, in the rare case that it does make canonical sense, you find yourself staring at this little 2D representation of the map that frankly looks terrible in comparison to the game world, yet you are forced to use it for navigation.
The most egregious example of this is GTA V and RDR2. In GTA, you could maybe explain that there is a GPS, but why isn’t this mended with the phone your character has? And in RDR2? No explanation at all. It’s near impossible to get from A to B in RDR without missing a turn because I’m usually trying to pay attention to the environment. This absolutely does not foster exploration. It becomes a checklist of locations to visit and naturally finding elements in the game world rarely happens.
An example of this being done well is something like Watch Dogs or Assassin’s Creed where you could argue in Watch Dogs that their augmented reality tech makes sense to be able to get the drop on enemies and building layout. AC has the whole simulation aspect.
Another example is something like The Crew where you can reliably disable the map entirely with the overhead GPS line that guides the player. More games would benefit from this by keeping your eyes on the world.
I’d love to see more games where disabling the map doesn’t ruin gameplay. In AC and Watch Dogs, they were mostly made for this and a large portion of the game can be played almost entirely HUD-less.
One last thought to leave on is that of you feel you absolutely must guide the player by map, why not make the map in-engine like many journals in games. Hell, RDR2 has an in-world journal that feels super life-like. Why not extend this to the map?
This is my preferred method. Enable half, test for a couple days, swap to the other half, and try again. If the issue doesn’t present itself, then enabling all brings the issue back, it’s a conflict issue. Keep enabling different combinations such as odd/even, first/third quarter, etc until you narrow down the exact combo that can reproduce. With a lot of plugins having vocal communities, you could probably post to the two that have the conflict and one could figure out that the other is causing the symptom and maybe even fix it.
One of the biggest differences for me was that all the apps under the AppleTV are built on the same SDK. There are just a couple services out there that don’t use it, and they stand out like a sore thumb. I found Android space to be way more disjointed overall.
I thought for years that the idea of spending the money on an AppleTV was not going to be worth it and used Chromecast for years. I was a dedicated Android user for something like 8 or 9 years. I made the switch to iPhone and the AppleTV along with it at one point when I rebuilt my entertainment center and love how it gets the fuck out of your way. Not to mention their UI has absolutely nothing going on. Just your app, a way to find your video, and playback controls.
This isn’t an ad for the AppleTV, but rather just pointing out that having a dedicated device with a simple remote not flooded with 17 layers of UI and ads makes for a great user experience. Google just doesn’t seem to get this and I’d probably still be a dedicated user if they got their act together. Too late now.
It rally speaks to the new system and community that this comment landed at the bottom of this thread. No offense to your comment. It’s just a case in point haha.
This is the key. There are a few projects that can beat it in one way or another, but not all 3. Every project that beats FF in a functional way ends up sacrificing privacy. And those that somehow beat it in privacy are underdeveloped and run into weird compatibility issues or are missing support for key plugins.
I have been saying this for years. The last thing your car should do is take your eyes off the road. This is a 1-3 ton box of metal hurdling at 60+ miles down the highway next to a bunch of other metal boxes that can all kill each other.
And car manufacturers seem to be in love with the idea of you forgetting you’re even driving. Add on all the bs lane assisting, warning bells, alerts, automatic correction, and the driver is convinced that the car will protect them.
These are all systems built on software. Last time I checked, that shit has never been reliable. If the software fails, the manufacturer can just hide behind “They weren’t paying attention!”
Mfer, YOU TRAINED THEM TO IGNORE IT. I don’t know what I’m going to do when all the cars from before touchscreens and digital gauges are no longer running or affordable because I hate the idea of having to look at a screen to change volume or turn on the AC.
It’s also worth mentioning that I’ve been on the other side of this fence. It’s something that can be learned with time and dedication. If you feel like your life is unfulfilling and you want to change, you are never locked into the life you have right now.
140GB for PC. Wow. That’s pretty insane. Guess I’ll be saving this for the end of the month.