IMHO, some of the beauty of Baldur's Gate 3 lies in the ability to start playing immediately, and discover the mechanics little by little as you go. Instead of an impenetrable wall of complexity, it gives you a world to explore while learning something new every time you play.
But really destiny and overwatch complicated??? Those games are for children
Overwatch might seem that way because of the cartoon style and the low skill floor, but the skill ceiling is somewhat higher. I haven't met many children who would be good at predicting behavior of high-level opponents and coordinating to counter it, for example.
I don't know that I would call it complicated, either, except in the sense that there's often a lot to keep track of all at once. I think I'd place it somewhere in the middle.
I wonder if there's a way that Bandcamp could split from Songtradr, and reform as an employee-owned cooperative. I haven't touched their services since Epic bought them, but would return in a heartbeat if they were independent once again.
I don't know of anything stopping banks from creating FOSS apps, but since it's not their area of expertise, I think they're more likely to license an app from a provider, and existing providers don't have a compelling incentive to open-source their apps.
If we want FOSS banking apps, I think the first and most important step would be legally requiring banks to provide standard APIs.
There’s a reliable way to combat scalping in general. Start selling the item at a high price or in larger quantity and then cut the price whenever sales drop off.
That alone might be effective at reducing scalping, but would also put the item beyond the reach of entire income classes.
Even if that issue were to be solved, the endless vendor lock-in and deliberate incompatibilities would remain.
I stopped buying Apple products years ago because they're all about preventing people from truly owning the hardware they buy. Given how effective it is at extracting as much money from us as possible for as long as possible, I doubt that will ever change.
I think it's time that we move the letter of the law past the requirement to prove harm in cases of encroachment on personal agency. Such things are next to impossible to prove as harmful (especially within a limited time frame) yet the damage is irreparable and can potentially continue forever.
I think Starcraft has enough story and character development by now that its identity is more than just the mechanics that it started with.
It’s just another game.
It would still be a Starcraft game. If we were to ignore the lore and only consider the RTS format, then even the first Starcraft was "just another game". Those mechanics weren't unique or new.
Similarly, World of Warcraft is still a Warcraft game, even though it's hung on a different framework from the original.
Please be good. I loved the first one (despite the bugs).