Youtube's Anti-adblock is illegal in the EU
olmec @ olmec @lemm.ee Posts 0Comments 38Joined 2 yr. ago
If you consider the last one as New Super Mario Bros U, then sure, we are over a decade. However, Mario Maker, and especially Mario Maker 2, are so wonderful and repayable, that I feel no need for a new 2D Mario game. I get that a game like Wonder is going to have "curated" levels, and things can work more cleanly, but the volume of quality levels in the Mario Maker series is enormous. Anyway, I just find it odd to see your comment, which seems to ignore these titles.
It takes ads to bandwidth and server costs for Spotify. The ads on Spotify are worth less than before, because the ads have less reach. That means Spotify will have to play more ads to cover cost, and because the revenue per ad will go down. Maybe your little action has an insignificant effect, but if millions did what you did, it would have a drastic result.
Never mind that doing this will give your favorite artist a few more pennies at the cost of a different artist that didn't get his numbers inflated. You aren't doing some great good to save the planet.
I don't care who you are, free pizza is a gift I will accept any day. It will beat anything else I would be bringing in for lunch.
What a waste or resources. It is doing stuff like this that forces the companies to put restrictions on the users. Please stop playing music you are not listening to, for everyone's sake.
What do you mean by instruction set? As far as I remember, Analogue physically looks at the chips under microscopes and recreates that physical design via FPGA (This is because the patents have expired, which is different from copywrite). You could be talking about bios (which I know of the Pocket, for example, they used their own, which included skipping the "Gameboy" animation when you first power on.), Analogue can just write their own BIOS that gets around it. (BIOS would be software, and thus classified under copywrite, instead of patent.)
Analogue is doing everything safe though. The products are marketed and intended for you to play your physical cartridges on new hardware. Nintendo isn't even going after emulators, which despite the hoops we try to jump through, are really primarily used for piracy. That is because the emulation developers are avoiding any copywritten work. Even then, the only ROM sites that Nintendo has really gone after are the ones selling the games.
Short of a new law or precedent being set, Analogue is in the clear here.
This device is FPGA, and not emulation. The chip recreates itself to act exactly as the N64's chips would run. The benefits are that you get less input lag, more accurate gameplay, and you can use your original cartridges/controllers in a plug and play set up.
This doesn't replace emulation, but if you are serious about playing older console games, Analogue's FPGA products are a great premium solution.
I first, I thought this was consolidating the line to a single SKU, and letting you add the drive yourself for a small premium. Instead, this looks like this is a new model with a reworking interior to save a bit on cost, and heat/power.
The one good thing, is that now every PS5 is a "Physical Edition." It is also way more likely in the decades to come you can get a 3rd party drive, and hack it to work. Without the size or soldiering being an issue, it is more likely we can see 3rd party replacements.
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Thank you for the detailed response. I think I'm going to give the Shokz a try. I'll wait until next summer, because winter is around the corner where I live. I hope they have a good return policy. I really want the technology to work, because it sounds ideal for my use case.
Thanks again.
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Do you mind if I ask a few questions? I got some bone conducting headphones for cycling and walking around. I found when I wore them cycling, even at max volume, I could barely hear act sound. However, after about 30 seconds, my ears start to hurt. If I put my finger in my ear to block the ambient noise, and the volume is actually extremely loud.
I have tried in different environments, and I find I podcasts can't be heard clearly at all unless it is a quiet room. I have come to the conclusion that the technology just doesn't work for podcasts, and is better for music where you don't need the clearest sound.
Your comment sounds like podcasts work fine for you, even in a noisy environment. The only thing I can think, is either my headphones are too cheap (I got a no name brand, but it was middle tier price), or my skull is shaped a bit differently, and I can't get a good connection. Do you have any thoughts? Do you ever experience ear pain in order to hear a podcast?
To be fair, the Switch has Super Mario Maker 2, which is the definitive 2D Mario platformer. The only real advantage that Wonder has is that the game isn't limited by the items in the game, and the trust that the levels are curated to be good. Otherwise Mario Maker is a superior product. It honestly feels weird to see Wonder being released at all.
In the Switch generation, Nintendo has moved away from the “single and doubles,” toward “home runs.” In the previous generation, we had a bunch of smaller games that were smaller in scope, with a smaller budget, smaller price tag, and download only. The Switch has had very few of these from first party developers (The picross games, a few Kirby spinoffs, and Good Job are the only ones coming to mind right now.).
With a new console on the horizon, Nintendo is looking at development cycles increasing. My hope is that to counteract this, we see a return of the singles and doubles. If it happened, my most wanted single game, would be Star Fox 64 2.
No, I don’t mean a modern game that continues the story of SF64, I want the game that would have been made in 1997 in Nintendo immediately started a sequel after the first one launched. Low poly, low texture quality, fast and tight gameplay, and excellent level design. The game can run at 1080P and 60FPS, but keep everything else barebones. Incorporate new music using an N64 quality soundscape, and tons of chatter between the copilots. Keep each “run” to 30 minutes. Budget it at a modest $20-25, and get a nice single. The idea might not work, but I think it works better than making a really detailed rail shooter that takes years to make and has to sell for $60.
I don't know how to feel. The game seems like a Paper Mario Game, but you do a transformation and play a minigame instead of battles. Unless the minigames get way more complex, I don't really see the appeal.
To be fair, maybe the appeal is just getting to see Peach in new outfits. I love that detective and chef outfit.
I am surprised this is coming out so close to TTYD, but more surprised they announced TTYD this far out. I might have considered grabbing RPG, but now I'm just going to wait for TTYD.
I think that is highly wishful thinking. I'm sure Nintendo has been going through the whole back catalog to find ways to make a battle royale of a game. Once someone saw the risk/reward that F-zero had with boosting depleting your life energy, it becomes a big an instant click. Plus, the racing environment allows all 99 players to interact in a way that none of the other games allowed (the other games were merely sending garbage to the other player.). F-Zero 99 is a good concept for the developers of the 99 games to try and apply. It wasn’t designed as a test to see if the community actually cared about the franchise.
Miyamoto has said that the reason we haven’t seen F-Zero again is that the developers haven’t found a way to differentiate the series in a way that will attract players. Although I feel like any of us could come up with a way (HD, Online play, randomized equipment drops,), Nintendo is convinced that these are not strong enough to justify the development cost.
I understand what your getting at, but the point of going to a university is getting an education. All other activities are secondary to this. If you have other goals, you can do those just as easy without going into debt, and taking a spot from someone else.
I agree with you. I imagine if the film was made by Disney, they would have had the confidence to go with Martinet. Illumination really leans into getting large voice acting names to get a bit of prestige. Keeping Martinet probably wasn't considered for very long.
Ok, I'll bite. Let's assume Youtube follows your advice, and stops showing ads on YouTube. Data collection is the only source of revenue. How does YouTube make money on that data? Be specific please. Who is buying the data, and what is the buyer going to do the data besides show you a targeted ad?