Games often present moral choices that are too binary. e.g. kill everyone or save everyone. In that case being evil would naturally be a lot harder because most characters would try to stop you.
Would be more interesting if the moral question is more ambiguous, or maybe have some moral dilemmas. Like you thought you made a difficult decision but the right one, (perhaps even with many in game characters telling you that you are right), only to find out ultimately you were the bad guy after all.
Well you are looking at the wrong part of the plant. Potatoes are roots. Have a look at the fruits of the potato plant, they look very much like tomatoes.
Ok, you bought a Cornetto once and was surprised by chocolate. Surely you learned after the first time and can just stop buying it? Where's this obsession coming from, why can't you move on?
What did OP think it was? C4?