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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)TH
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1,285
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2 yr. ago

  • How about they fire the stupid fuckin leadership that thought they could chase trends to get rich and ruin their work culture, lose their talent pool, and destroy their fan base in one fell swoop?

    That is 100% a poor leadership decision.

    Lots of stupid fuckin business decisions in this industry as of late.

  • The $50 story DLC did it for me. No fuckin way was I gonna pay that kinda price for that little story and additional content.

    I hate the loot system too. Fuckin waste of my time. I miss the Krypt.

  • If Sony is willing to put up a bunch of money to get a game made with a 3rd party company like Square, and if Square wouldn't have been able to make the game otherwise, then being an exclusive could be the only reason it exists.

    Similar to Alan Wake 2, which I still haven't played, it's possible that this game owes its existence to the exclusivity agreement giving the necessary upfront funds to get the game development going.

    But this isn't like the previous generations of exclusive consoles. These consoles are significantly more expensive, development on video games is significantly more expensive, and the profit margin that you could make from being exclusive to just a single console is significantly lower.

    This is a combination of ballooning budgets, expensive hardware with lower sales, and the PC gaming market looming over Sony and Microsoft's shoulders. And don't forget to mention the explosion of the free to play, micro transaction riddled games they also have to compete with for screen time now.

    Does this mean exclusives will go away? Probably not. If it's financially beneficial to go exclusive, they'll do it again.

    But it does mean that the gap between the potential gained revenue of not going exclusive and the potential locked in revenue from the exclusivity agreement is currently looking razor thin.

  • Oh don't dismiss that they're also graphics and programming wizards. They don't work with the cutting edge, but they run circles around anyone on the lower end, making games look and run better on potato hardware is no easy feat.

    I'd argue the optimization required to make something like that happen is significantly more skillful than all of the crap AAA stuff that takes 250gb and requires shader compilations every boot.