I did them locally, a long time ago, before cloud was ubiquitous. Some of the project files might still be on my university's servers, but I doubt I could find them again, at least for the sound editing robots. I know I've got some of the image-eating cellular automata around –I was looking at them recently– but the library they depended on is broken.
Some speech recognition work, some selective gain adjustments –not just amplifying certain bands of frequencies, but trying to write a robot that can identify a specific instrument and amplify or mute just that. Also fun with throwing cellular automata at sound files. And with throwing cellular automata at image files to turn them into sound files.
That's a big bound forward from last I was looking at it! Avoiding that nasty glyph was notably not in its portfolio of tricks. It would say it was avoiding the fifth, but still slip many through.
Assuming that this discussion is about LLMs, anyway.
My bias might be at play. Oblivion broke a lot of what was good about Morrowind but also made some improvements. Skyrim improved on what was better and fixed most of what was broken (spellcrafting being a notable exception). Oblivion does have some great storylines, sure, but even there it's no better than Skyrim and often worse.
I get that for those whose first TES game was Oblivion it was amazing. But for those of us who'd played Daggerfall and Morrowind it was a let-down, a big dip between Morrowind and Skyrim.
I don't know a lot about Fire Emblem, but... is it just human pokémon?