Skip Navigation

Posts
3
Comments
361
Joined
2 yr. ago

  • Finished three games this weekend:

    1. The Talos Principle. I've had this game for years, but always bounced off during the second world. Finally stuck with it in anticipation of the sequel. Overall, not as difficult as I imagined, but some puzzles are quite frustrating, either because the solution feels like a bug or because the setup is long and a mistake requires a full reset. Still very enjoyable even though I didn't care much about the story.
    2. FF7 Remake Intergrade. Not much to say about this one. Very solid DLC and just the right length. Next up: Continuing my playthrough of the original FF7 from where Remake ended.
    3. Cocoon. Probably my favorite game of the year beside Hi-Fi Rush. Really cool main mechanic that's explored at a very enjoyable pace. All puzzle elements are clearly telegraphed as well and unintentional red herrings get blocked off to avoid confusion. Didn't really see this game get noticed though, which is a shame.
  • Played through the first (quite short) chapter today and it's really promising so far. Really fun combination of movement mechanics, particularly the rope usage, which is something I've never seen in any other game.

    It's also quite good looking since it's one of the first UE5 titles and has some gorgeous lighting and high overall image quality as a result. No issues running the game on Linux either.

  • Didn't expect a follow up this quick. Anyway, a few random observations:

    • I would've tested Assasins Creed Mirage without adaptive quality, as it might smudge the results. Shouldn't make too much of a difference though, at least at these framerates.
    • Shadow of the Tomb Raider compares HBAO+ vs inferior BTAO, so not really that useful.
    • The frame graph for Watchdogs: Legion on Windows looks... weird, to say the least. Even though it ultimately comes out on top it might be worth investigating into, as it might have an effect on the other games as well.
    • I completely forgot how useless the benchmarks in Final Fantasy games are. At least there's the overlay.
  • i don’t understand how i connect the pc to the domain.

    Yeah, that's the part where I think there's some misunderstanding. You don't "connect" the server to your domain. Instead, there is a Nameserver (most run by your registrar, GoDaddy) that hosts a list of DNS records, that you can edit, which point to IPs. So you need to edit those to point to your public IP (or set up stuff like DynDNS if your IP isn't static) and once that's doneand the port forwarding is also set up properly in the Fritz!Box you should be able to connect.

    That said, what's wrong with VPN? Particularly if you're using Wireguard VPN, which was recently added to Fritz!Box, there shouldn't be any performance differences. Plus, it would be safer than exposing services to the whole internet, doubly so if you're not a networking expert.

  • I just edited my comment right as you posted, so I'll put it as a separate comment now:

    It would also be interesting to see this game running through DXVK on Windows. That way the calls made to the GPU should be virtually identical, eliminating possible problems with DX11 in the AMD driver.

  • I see. As I said, it was a bit hard to make out in the video.

    In fact, Windows should have had an easier time encoding

    Granted, I don't know too much about AMD's video encoding solutions, but from a cursory glance on the internet, it seems like their H.264 solution is quite bad compared to H.265. Given that the game is GPU-bottlenecked and your CPU isn't stressed at all anyway, I'd recommend recording these tests using the CPU to eliminate more variables.

    Beyond that, the methodology is not flawed, if you can even believe that.

    Well, yeah. As much as I'd like to believe, these differences are way too big for me to do that, even with everything you've shown in the video. Occam's Razor would suggest that it's much more likely that the benchmark/setup is simply flawed in some way, rather than multiple teams of OS-, hardware-, and game developers not realizing a gigantic 25% performance improvement on the table that's somehow more or less "accidentally" fixed just by using Linux/Proton/DXVK.

    Not saying you're wrong, but it'd need a good chunk more evidence for me to believe that.

  • I'm sorry, but if you see a 25% difference in a benchmark, that means your methodology is somehow flawed. A few percentage in either direction would be believable, but this difference would be so comical if true, that extra wariness is needed.

    There's a few thing that look a bit off to me, but most importantly it seems like your OBS settings are wildly different between systems. It's a bit hard to make out, but it seems like you're doing CPU-based encoding on Linux and GPU-based encoding on Windows.

  • I don't know of any report, but just like the first one it's still using Unity, so I wouldn't worry from a compatibility perspective.
    That said, the performance is apparently pretty bad, so if you care about that the experience will probably be awful on any OS.

  • Yup. Ideally there should always some kind of indicator, like a bar, that lets you easily see how many steps there are and which one is selected.

    Also: If there are graphics presets available, if there's one that's called "highest" or "max" then that should actually crank everything to the highest possible setting.

  • That's because EV certs were not only a pretty awful idea in hindsight (A, B), but also because humans aren't really good at checking the security and trustworthiness of a website (C) in general, which is why browsers have collectively started to stop signalling HTTPS as something to be trusted all together.

  • Pro: My two biggest annoyances when using Wayland got fixed, which were no color temperature adjustments (Night light) and no G-Sync.

    Con: Games now display frames out of order, making them unplayable.

  • I'm assuming that 4K output will most likely be important for the CRT filters. Particularly once you start recreating the curvature, you quickly start generating very obvious Moiré patterns if the output resolution isn't much higher than the input resolution.

  • Even stranger is, I can’t figure out what you’re upset about.

    It seems like they latched onto the idea that everyone who comments along the lines of "This is a stupid idea.", secretly intends to say "This is a stupid idea, which is why there shouldn't be any gun regulation at all." instead. Needless to say, that's an insane take and only results in them constructing these giant straw man arguments against people who are most likely on the same side as them.

  • What kind of content are you guys getting from there?

    For me it's probably best described as "background chatter", so mostly a bunch of different news sites that aren't important enough for me to go into my RSS feed, bots posting notifications, and random thoughts from bloggers.

    Any stuff like that to help onboarding Mastodon?

    There are those that help you to stay on your home instance as well, but the big one for me is StreetPass for Mastodon, which finds and collects Mastodon accounts as you browse the web. That way you can organically build your network without much effort. You'd be surprised how many accounts from news sites, open source projects and people with blogs you can find that way.

  • Like, there is an in-universe explanation for why you are solving puzzles.

    That observation actually made me go through my library looking for more examples and, yeah, it's surprisingly few. There's 'The Entropy Centre', which also falls into the "You're a test subject" category. Other than that there's the Zachtronics games, where the reason for puzzle-solving is because it's your work.

  • Yup. It's actually quite ironic that this person is advocating to learn how operating systems work, but has seemingly refused to learn the slightest bit about the Windows ecosystem.

  • Yup. What I'd actually like to see is a secondary USB-C port becoming much more common. USB-C is just much more universal and if both ports support charging it also helps device longevity since you can still charge if one breaks. My handheld emulation device has two and it's been handy several times already.

  • Not an expert on this but, but AFAIK having the analog component inside the device is exactly the problem, as all the components in there cause electrical interference that you can't really shield against inside such a tiny device. It's similar to how the built-in PC audio is often quite bad compared to even the cheapest external DAC.

  • Exactly. Some people here seem to be completely detached from reality if they honestly think that this isn't just some weird bug and these tests being an indicator of one OS being better than the other.

    Sure there are some aspects where one OS's philosophy has some performance gains over the other when doing very specific tasks, mostly when it comes to file access or creating processes. A 30% difference is just way too much, particularly for a game, where those differences shouldn't matter as much.