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Joined
2 yr. ago

  • It's not free though. There's such a thing called 'opportunity costs': If I have the choice between a 'free candy machine' that spits out one candy every hour, and one that spits out three candies every hour, I know what I'll choose.

    I also wasn't aware you ware talking about ICE powered hydrogen cars, where the efficiency is even more comically abysmal.

  • Exactly. And just to be clear, because it's annoying me every time people gloss over this, it's not just some percentage points lost in the conversion of energy, it's actually ~75% of the energy that goes to waste, from energy production to the final motion of the wheels. EVs on the other hand only waste ~25% of energy. Even with the wishful thinking that the hydrogen can simply be created in times of energy overproduction, you can't beat a factor of 3.

  • As a German I have to admit that the ANSI US layout is the one American standard that's superior to the European ones. That said, I still need some Umlaute and accented letters from time to time, which is why I use the EurKEY layout, which adds all of those keys back and many morek, most of them accessible without having to use a dead key.

  • Not exactly the same thing, but the xone (XBox One controller driver for Linux) project disabled Issues on Github and uses a Discord server instead. Which is stupid as heck, because I'm not going to join a Discord server just to check if someone has already encountered the same issue as me.

  • Exactly. If anything, I'd much rather like to see a secondary USB-C port, preferably on top of the device. That would be an actual benefit for almost everyone.

  • the time limit should be way longer given how long previous versions of Windows have been supported.

    The lifecycle of Win10 is actually pretty similar to that of the previous versions, which is about ~10 years. The only difference with Win10 is that it went without a successor for so long, that they've basically skipped one major release, leading to this relatively small timeframe between a new Windows and the EOL of the previous version.

    I agree though. Given the circumstances they should've made an an exception and increased the lifespan for at least one or two years.

  • The naming of WSL sort of makes sense because it's actually build upon a kernel feature, which hass been mostly unused for more than a decade, called subsystems. There's the 'subsystem for Win32', which is the primary one that all Windows applications use, and then there were also the 'subsystem for POSIX' as well as the 'subsystem for 'OS/X'. WSL was simply a reboot of that technology.

    The funny part is that this turned out to be too complex so WSL 2 ditched all that and simply uses a VM running the actual kernel in the background, so the name isn't even accurate anymore.

  • As someone who has previously argued that user/kernel-level distinction is pretty pointless (along the lines of this XKCD), the multi-user aspect is something I haven't considered before and actually quite important.

  • People will turn everything into a Discord server nowadays, no matter how bad of a match it is. I've even seen a Github project disabling their Issue tracker in favor of Discord, which is completely insane to me.

  • Yeah, it's kinda telling when I explicitly ask if there's a commonly used term yet and I get like a dozen of different answers.

  • Not sure how well this would actually work, but couldn't the admins "copy" the instance to the new domain and then initiate an account migration from the old to the new instance for every account? That should both push out the account transfer to all the other instances and preserve the post history as well.

  • I don't think Nintendo would have a case against Valve, only against the developers of the demake. It looks more like Valve wants to maintain a good relationship with Nintendo, given Valve has ported Portal to the Switch and may intend to port more of their back catalog.

  • Was led. He left after the license fee catastrophe.

  • A bad voice probably also just feels much better and complete than having no voice at all. At least based on the observations I've made when adding sound effects to my games as a hobbyist. A silent game just feels bad.

  • I particularly like that, just like their current Gnome extension, it supports both tiling and floating, with a quick toggle between them.

    This'll be a pretty interesting year for people interested in DEs.

  • Not sure how standard this is, but on Pixel phones the default is no auto rotation, but when the phone detects rotation it will display a tiny rotate button in the corner of the screen for just a few seconds. Best of both worlds IMO.

  • On a semi-related note: Is there a commonly agreed upon term for games like 'Vampire Survivors' yet and does it have its own tag on Steam?

    So far, I've only found 'Action Roguelike', but that one has a lot of games that are, well, action based Roguelikes, like 'Binding of Isaac' and 'Risk of Rain'.

  • Looks to me like desktop usage is on a downward trend in general, meaning it's probably more of an increase in casual Windows users leaving the desktop space entirely, relying purely on mobile systems.

  • I mean, that's exactly what Nintendo did to me after modding my Switch to transfer save games between PC and Switch for games I've bought on both platforms.

  • Since the end goal is to post a video to YouTube, you will have to create a video file. Personally I would probably just be lazy and upload the large file, since YouTube is going to reconvert the video anyway.

    That said, to optimize the file you need to know how videos work, specifically key frames. Speaking generally, when a video gets encoded, it doesn't add the whole image for each frame. Instead, it only does that when the current frame is a key frame, and then only stores the difference to the previous frame for every regular frame. There's a lot of different strategies when placing keyframes, like every X seconds, when the scene changes, or both. This is usually you can change somewhere in the encoding settings of the application you're using. You will need to use a codec/format that supports interframe compression though, so avoid AVI and MJPEG.

    So the TL;DR is: Try to decrease the amount of key frames as much as possible, maybe even down to only one if possible.