Some games really do depend on learned conventions from previous games which can feel a bit unfair to the uninitiated. It's a double edged sword of avoiding too much tutorializing vs alienating newcomers.
As a teen, I worked at a restaurant as a cook. The pay was terrible, the hours were unforgiving, the amount of cuts, bruises, and burns I got deserved hazard pay, and my coworkers were overly dramatic backstabbers. Liked the cooking and getting through a huge rush of customers, loved that when I left for the day my responsibilities and thoughts about work were behind me.
As much as I've been excited about this content update, I didn't know it required a server reset to get into it. Not sure I have it in me to start over just to see this.
The most? Nah. Yes they're fairly friendly to modders, but there's been other cases of publishers going way out of their way to embrace a modder or mod group. I can think of one right now where a massive localization mod team actually had their work used as the basis of the official Western release of a game.
Ah, bummer. Well as long as it can run on Proton, I guess there's no loss for me anyhow. But always a bad sign when newer OSes fail to support older games.
Haven't played Fahrenheit in forever (not since it was Indigo Prophecy on the US Steam release), but never had issues. Is it having problems with more modern Windows versions now?
You're also forgetting maybe the biggest factor: library selection. We used to have a lot of choices, but not literal thousands of choices across all our platforms. If we only had our choice of a few hundred games, $80 might sound more reasonable.
Yeah this is a long-standing problem for me as well that grew out of necessity, originally. Previous organization I worked at went through some serious money problems due to negligence and I had many years of doing what I could with peanuts. Now that I'm with a place that has plenty of funding and staffing, I have a hard time delegating or asking for help, as well as asking for any paid products.
Yeah, definitely not Larian, they've always been pretty open to players and other devs alike. And if they really do end up moving on, I cannot wait to see what they do next. Maybe a new Divinity game that's as in-depth as BG3?
I've never heard that this started as a mod. Last I knew, even Witcher 1 was a licensed product even at the initial development. It's been a couple years since I watched the CDProjekt documentary though.
I also would never recommend Arch to a Linux newbie. I've used it for a couple years too as my DD and am very comfortable with it, and not looking to switch off it. But suggesting it to someone new is just asking for trouble. If they even get through the initial install within their first attempt and have it bootable, that'd be surprising. It's very powerful and incredibly customizable, but that's irrelevant if you're just needing to learn the system.
Also Steam Deck being built on Arch is moot. You don't install Steam OS yourself, it comes preinstalled so people can jump right on.
Can confirm though that Bazzite is a great system for someone new who wants to game as their primary purpose on their PC. Can be tricky if the immutable system causes you to not be able to do other things though.
I have this stupid sense to know that any timers I set (for cooking mostly, but other tasks around the house too) are very close to going off. Without watching the time when I set them with Alexa, if I ask how much time is left, it generally is always < 10 sec left. If it happened somewhat often, that'd be over thing, but this happens like 80% of the time.
I've even had 12h timers (slow cooking, etc) where I've checked once the entire time and it was within 10 to 30 sec remaining.
Nothing to do with my time management skills though, because I'm still late to all events. Whoops.
That's why I didn't get it, it's always the hot air balloon for me.