Skip Navigation

InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)NA
Posts
6
Comments
294
Joined
2 yr. ago

  • Are we claiming now that Activity Pub is the only protocol that we can use for the fediverse? I think XMPP is roughly 30 years old at this point, and I'm pretty sure Activity Pub is much younger than that. I could be wrong though.

    But regardless, I don't see why Activity Pub has to be the only protocol we accept to be considered a part of the fediverse. It's not even like different AP implementations talk to each other all that well. My understanding is that Mastodon doesn't federate that well with Lemmy, and I haven't seen Loops or Pixelfed on Lemmy yet either.

    I'd be happy to be corrected on any of this though, I haven't looked too closely into exactly how AP works or how it's supposed to interoperate with different applications.

  • Nah, ISO is a shit organization. The biggest issue is that all of their "standards" are blocked behind paywalls and can't be shared. This creates problems for open source projects that want to implement it because it inherently limits how many people are actually able to look at the standard. Compare to RFC, which always has been free. And not only that, it also has most of the standards that the internet is built upon (like HTTP and TCP, just to name a few).

    Besides that, they happily looked away when members were openly taking bribes from Microsoft during the standardization of OOXML.

    In any case, ISO-8601 is a garbage standard. P1Y is a valid ISO-8601 string. Good luck figuring out what that means. Here's a more comprehensive page demonstrating just how stupid ISO-8601 is: https://github.com/IJMacD/rfc3339-iso8601

  • This is the thing UI designers never understand[0] - if you keep changing shit around, nobody will ever figure out how to use it. If you keep it consistent and don't make dramatic changes, users will have a much easier time using it because they don't have to keep relearning the damn thing. Consistency is the most effective UI paradigm.

    [0] or to put it in better terms, they're paid to not understand this so they can justify their jobs....

  • While I think this is a good idea (because copyright is a stupid concept in the digital age), the problem with this proposal is that Europe is also very pro-copyright. Doing something like this would probably piss off Americans, but if it also pisses off your next best ally as well, it's probably not going to work out.

  • That's actually very easy to do and you don't need any special equipment. Simply use a male-male 3.5mm cable and connect one end from the stereo output of the cassette player and the other end into the microphone jack of any computer you own. Play the cassette - you can test the audio quality by running arecord -f cd - | aplay - - you will have to tune the volume output of the cassette player and the input sensitivity of the microphone.

    From there, if you're paranoid, you could use arecord to save the output to a .wav file and encode it once the recording is done, but I had no problem just using oggenc directly on the piped audio. The final command looked like this: arecord -f cd - | oggenc -q 5 -o file.ogg - (change to -q 10 if you want lossless encoding).

    I'm not sure if this is the best quality per se, but I would definitely recommend it over using specialized equipment like cassette-mp3 converters. The problem with those devices is that if they use underpowered hardware, you might experience buffering issues where the encoding hardware can't keep up with the audio stream or something like that. But doing it on a computer ensures that you will have all the processing power you need to make sure that this doesn't happen.

    Good luck! I found it very easy to do - it took 5-10 minutes of setup.

  • For-profit companies are perpetually locked in a conflict of interest. Inevitably, they will have to decide between what is in the best interest of their users (or other public interests such as the environment for example) with their never-ending obsession to make ever more money. No matter what they say or do publicly, they will always sell out for more profit.

    In this case, a bunch of Silicon Valley investors (people who have collectively made trillions over every iteration of IT progress) are forcing "AI" to be the next thing. They have basically decided that they want all tech progress to focus on this area and are forcing every company they invest in to make that happen, regardless of the societal impact.

    As a result, you can see clearly that all of these companies (Google, Microsoft, Facebook, Reddit) are basing all their business decisions into trying to make this fantasy become a reality. Even Apple now, the masters of creating a facade of privacy is falling straight into line. And the one thing they all have in common: investors.

    And that is why you should always be wary of interacting with big business interests - they will inevitably sell you out someday.

  • I'm working my way through Valheim. I started last year and then stopped shortly before fighting the second boss and never got around to picking it back up. Now I'm back at it and working through the third biome. I still have a long way to go and hope that I can continue to sink at least 100 more hours into it.

    I also got Metro 2033 and Last Light on the Steam winter sale. I started Metro Exodus a few years ago and also stopped pretty early, so I'm hoping that this time I can stick with it through the whole series. I also got Grim Dawn and it doesn't play great on the Deck, but hopefully I'll be able to get used to it with a bit of effort.

    Outside of those, Wildermyth and Brotato are my main chillout games and I'm pretty sure they'll also get 50-100 hours each this year.

  • And innovative gameplay too. Large companies are too afraid to try new things, and all the games feel like the same rehashed mechanics with a fresh coat of paint... but indie developers are much more willing to try new, interesting concepts.